interesting news!!

Announcements, requests and support regarding the 3DS MAX exporter
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filippo
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interesting news!!

Post by filippo » Thu Feb 22, 2007 10:04 pm

in indigo + 3d max, to do a sun we used the direct light...but the daylight system of 3d max it work very well.....there are no differences!!!!

indigo sun and sky=direct light of3d max=daylight system of 3d max
p.s.
I post in the gallery(interior o new image) one render with the sun is a daylight..the title of image is "filippo album new sun"
sorry for my language
filippo
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Jan
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Post by Jan » Fri Feb 23, 2007 1:53 am

In the max exporter we're using 3dsmax sun (or direct light as alternative) for indigo sunlight, because you can define your current daytime and position. I wish that we can solve some geometry issues soon to post it

Alejandro

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suvakas
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Post by suvakas » Fri Feb 23, 2007 3:02 am

Well.. for me dirtect light is the best way to get the sunlight exactly where i want it. I always hated that i can't manually place the sun in Maxwell. So.. sun system is nice and all, but i prefer direct light (more direct approach :lol: )

Suvakas

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suvakas
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Post by suvakas » Fri Feb 23, 2007 3:07 am

Jan wrote: I wish that we can solve some geometry issues soon to post it

Alejandro
What issues do you exactly have there?

Suvakas

Jan
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Post by Jan » Fri Feb 23, 2007 5:29 am

I have problems with normal smoothing (specially with .obj). This morning radiance has adviced me that maybe i would separate in objects every smoothing group. In your exporter, normals are OK?
And of course I have a neverending fight with multiple UVs XD

Regards

Alejandro

PD: 3dsmax sun can be moved manually

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suvakas
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Post by suvakas » Fri Feb 23, 2007 6:27 am

I had some normal problems a while ago. I think i had also problems with obj format. No big issues at the moment though. It also depends on the model.

I mostly use xml format cause i've written the exporter for it myself and it seems to work better than 3ds or obj in some cases. It also has 3 uv channels.

Suvakas

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