Blendigo for v1.1.1

Announcements, requests and support regarding the Blender Indigo export script
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aleksandera
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Post by aleksandera » Thu Jun 05, 2008 2:02 am

I give up.

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Kram1032
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Post by Kram1032 » Thu Jun 05, 2008 3:22 am

did you use an Edgesplit Modifier on TOP of the disp-modifier? That could also be it^^ (usually, Edgesplit works AMAZING, though if there's some subdivision after splitting, things like that might happen. ;))

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aleksandera
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Post by aleksandera » Thu Jun 05, 2008 4:02 am

Nope!
Shall I post the file?

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OnoSendai
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Post by OnoSendai » Thu Jun 05, 2008 4:11 am

yes pls.

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aleksandera
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Post by aleksandera » Thu Jun 05, 2008 4:25 am

Here is the blend file. You probable need a IGS file
or so. I dont know if i can do this correctly.
Hope sombody else will.
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Disp-exp.rar
(2.09 MiB) Downloaded 247 times

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zsouthboy
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Post by zsouthboy » Thu Jun 05, 2008 6:11 am

Hi Smartden,

Can you add the <c> parameter for displacement maps?

We can then set it to -<b>, so that the entire mesh doesn't appear to change positions.

Also, to the linux users that are getting the "module doesn't have bpy object" blah blah problem with Blendigo - Nortmobile and I have found a solution, I will explain what we did and post a modified Blendigo to see what Smart thinks.

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aleksandera
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Post by aleksandera » Thu Jun 05, 2008 6:14 am

Em, what abaut this!
The left wall is a duplicate but doesn't
look the same ha?
With instances it's even worse.

BTW Whaat, thanks for the link!
Attachments
im1212601777.png
im1212601777.png (965.79 KiB) Viewed 3914 times

BbB
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Post by BbB » Thu Jun 05, 2008 6:47 am

Talking of instances, it seems Blendigo (or Indigo, dunno) no longer accepts instances with different rotation values. All instances always face the same way).

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SmartDen
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Post by SmartDen » Thu Jun 05, 2008 8:30 am

zsouthboy wrote:Hi Smartden,

Can you add the <c> parameter for displacement maps?

We can then set it to -<b>, so that the entire mesh doesn't appear to change positions.

Also, to the linux users that are getting the "module doesn't have bpy object" blah blah problem with Blendigo - Nortmobile and I have found a solution, I will explain what we did and post a modified Blendigo to see what Smart thinks.
sure, i'll add it tomorrow. and it would be better if we could meet us in the irc channel or post me your blendigo per PM, but please dont post it in the thread, i thinhk it will cause more confusion.
And many thanks for working together to all tester and user of blendigo. It were nothing without you!
Check normals, dude!

Image
Image

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zsouthboy
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Post by zsouthboy » Thu Jun 05, 2008 9:36 am

Sure I'll give you a PM (it's a simple change, that's why I want to find out what you think) when I get a chance, thanks Smart.

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drBouvierLeduc
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Post by drBouvierLeduc » Thu Jun 05, 2008 10:03 am

@aleksandera : I think I read in 1.1 announcement that you can't use instances with displaced meshes (something related to the curvature_thresehold thing). So in this case, you'd have to make a single copy out of the left wall.

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aleksandera
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Post by aleksandera » Thu Jun 05, 2008 10:41 am

On this picture the left wall is a copy of the right wall
and not an instance.

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Kram1032
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Post by Kram1032 » Thu Jun 05, 2008 8:42 pm

With applied scale and rotation? (especially rotation) Ctrl+A

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aleksandera
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Post by aleksandera » Fri Jun 06, 2008 2:17 am

ThX, Herr Nachbar.

Works like charm now.

Regards!

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zsouthboy
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Post by zsouthboy » Fri Jun 06, 2008 2:32 am

Boss,

How hard would it be to multi-thread kd/BIH tree building?

20 million tris take about 50s to build, while other cores are idle :(

Which, of course, is your fault for giving us SubD to play with :D

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