The settings were as follows:[/quote]
Pibuz: Can you relate this in Su format too

The albedo texture overrides the RGB values so they don't matter here.1_I see the R,G,B values are less than 1: did you apply a sort of desaturation?
Yes, the A value is the default value. Not too sure what it does to this day. The C value does control the exponent of the white pixels, although Blendigo caps it at 10,000, which I'm not sure was intended. C is for the black pixels. I set the gamma at 2.2 since it's set at 1 by default.2_The A and C values of the exponent map are default?(i assume the B value controls the exponent value admitted for the white pixels)
Just a brief explanation AFAIK3_The indigo mat "GLOSSY+METALLIC" is a preset, or a brief explaination of what a PHONG shader is?
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