Simple Renderings Thread

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hstokholm
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Post by hstokholm » Tue Apr 08, 2008 6:58 am

A little chair i modelled... Design from here :

http://www.bottos.dk/

Need to render longer though..
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black bird.png
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Like a jigsaw piece without a puzzle

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Kram1032
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Post by Kram1032 » Tue Apr 08, 2008 7:24 am

nice models :)

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suvakas
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Post by suvakas » Fri Apr 11, 2008 6:21 am

I was testing some water caustics. Works great :)
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water_test.jpg
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vmuriel
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Post by vmuriel » Fri Apr 11, 2008 7:28 am

hey! ... great pool !!

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Phr0stByte
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Post by Phr0stByte » Fri Apr 11, 2008 7:43 am

suvakas
Cool pool! Its giving me CoolColJ flashbacks...

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suvakas
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Post by suvakas » Fri Apr 11, 2008 7:57 am

Phr0stByte wrote:suvakas
Cool pool! Its giving me CoolColJ flashbacks...
Yeah, the material settings are based on CCJ's tests he made a while ago. I wanted to see, if they still work. And they do. Renders quite fast too.

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Kram1032
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Post by Kram1032 » Fri Apr 11, 2008 8:47 am

cool :D is it a plane or a volume?

BbB
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Post by BbB » Fri Apr 11, 2008 9:08 am

and displaced or bumped? If it works only with displaced surfaces, it's interesting but kind of academic when working on already geometry heavy exteriors. That's what bothered me at the time with CCJ's test...

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suvakas
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Post by suvakas » Fri Apr 11, 2008 10:20 am

It's displaced and it's a volume. It has 360k polys.

BbB
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Post by BbB » Fri Apr 11, 2008 10:54 am

I'm rendering a pool now, with bump, and it shows no caustics. In fact, it's not even really possible to see the bottom of the pool. But with nearly a million polys in the scene already, displacing the pool, especially a volume, is not really an option.
So... another reason to get MPD...

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SmartDen
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Post by SmartDen » Fri Apr 11, 2008 7:51 pm

Image
Last edited by SmartDen on Tue Apr 15, 2008 3:09 am, edited 1 time in total.
Check normals, dude!

Image
Image

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maarc
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Post by maarc » Fri Apr 11, 2008 8:06 pm

Cool :) rendering Mr SmartDen !

Happy to see a "simple" rendering from the author of Blendigo ! (many thanks for this great script btw. :D )

Just one question : the water get the same aspect as the ice from the cubes ... Isn't there a difference of IOR or something between melt down and frosted water ?
That makes me think that the water under the cubes is frosted too ... Strange ... but still nice simple rendering ! :)

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SmartDen
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Post by SmartDen » Fri Apr 11, 2008 9:27 pm

yeah, you've right. it's minimal different: water 1.33, ice 1.31. i try to re-render it anyway
Check normals, dude!

Image
Image

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Stur
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Post by Stur » Fri Apr 11, 2008 11:32 pm

Simple but very effective !
Nice render SmartDen.

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maarc
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Post by maarc » Sat Apr 12, 2008 12:34 am

I agree Stur, very effective ...
That's why I put "simple" between quotes ... to mean "not so simple" ... :D

All renderings here are very amazing for a newbie like me, that use Indigo just for a month.

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