kklors render stuff

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kklors
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Re: kklors render stuff

Post by kklors » Sun Jan 25, 2015 12:52 pm

Some more random stuff.

Actually some collabos in the works too atm, but more time consuming.
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014b.jpg
013b.jpg

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Oscar J
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Re: kklors render stuff

Post by Oscar J » Mon Jan 26, 2015 7:33 am

Wait a minute... are those Indigo clouds in that third render? :O

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CTZn
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Re: kklors render stuff

Post by CTZn » Tue Jan 27, 2015 3:07 am

I was hinted a week ago that they might be but I'm wondering myself tbh. Thanks for your refreshing work kklors, the "wound" has got my special mention today.
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kklors
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Re: kklors render stuff

Post by kklors » Tue Jan 27, 2015 7:02 am

Haha yes, the clouds are CTZn's box cloud shader, just tweaked and modified a lot.

Will be using it for sure for all kinds of stuff.

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CTZn
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Re: kklors render stuff

Post by CTZn » Tue Jan 27, 2015 7:53 am

kklors wrote:Haha yes, the clouds are CTZn's box cloud shader, just tweaked and modified a lot.
and done nicely, good job !

I'm hoping to release the terrain shader within a couple weeks, can't wait to see what you would achieve with it ! I fixed an inconsistency yesterday and it allows now for even more landscapes types !
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pixie
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Re: kklors render stuff

Post by pixie » Tue Jan 27, 2015 9:21 am

What a duo! :D
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CTZn
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Re: kklors render stuff

Post by CTZn » Wed Jan 28, 2015 7:39 am

:> thanks pixie, kudos to the thread owner. As already stated, my work does not exist if it is not used...
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kklors
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Re: kklors render stuff

Post by kklors » Sat Jan 31, 2015 9:06 pm

Some random stuff.

Raped by work pretty hard atm : /

CTZn is there a way to scale down the clouds by 100x or so? Like a 10x10x10 cm box or something in that direction.
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Headroom
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Re: kklors render stuff

Post by Headroom » Sun Feb 01, 2015 12:31 am

The more we appreciate your beautiful creations. Another rally lovely render!

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OnoSendai
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Re: kklors render stuff

Post by OnoSendai » Sun Feb 01, 2015 3:18 am

So cool.. took me a while to notice the ants in the foreground :)

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Pibuz
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Re: kklors render stuff

Post by Pibuz » Mon Feb 02, 2015 2:05 am

Last one is a masterpiece! I'd love to know where you draw your ispiration from kklors...

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CTZn
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Re: kklors render stuff

Post by CTZn » Mon Feb 02, 2015 6:15 am

kklors wrote:CTZn is there a way to scale down the clouds by 100x or so? Like a 10x10x10 cm box or something in that direction.
certainly, the vertical scale is driven by the distance between the top and bottom altitudes, though you will have to bypass the related params and input real values instead, or delete then recompose the params within the desired ranges.

the horizontal scale is Scale iirc, or frequency perhaps, it can be edited likewise in order to reach the desired noise phases over a given distance.

then scattering and absorption should be adapted.

this is all written off the top of my head, the PC is a few km away as per usual when I get a connection. let me know in case I had forgotten a caveheat.
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kklors
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Re: kklors render stuff

Post by kklors » Wed Feb 11, 2015 7:30 am

Thanks a lot people!
Pibuz wrote:Last one is a masterpiece! I'd love to know where you draw your ispiration from kklors...
Thanks man! To be honest from nothing particular. Usually random moments or shapes, artworks etc. But most often just by playing around and trying to make something out of random results.
CTZn wrote: certainly, the vertical scale is driven by the distance between the top and bottom altitudes, though you will have to bypass the related params ...
Cool! Will check it out later today. Not completely sure I'll manage, but hope once I get at least close I can bother you with some more specific questions.


Finally time again. Some more random stuff...
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Tramis
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Re: kklors render stuff

Post by Tramis » Wed Feb 11, 2015 9:23 am

your renders are inspiring! :)

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CTZn
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Re: kklors render stuff

Post by CTZn » Thu Feb 12, 2015 7:14 am

always deep and often intense works... well, you'll get bored with compliments !


actually I was anxious to know whether you would need the help, my pleasure.
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