Carpet and fabrics!
Carpet and fabrics!
Can we have a cream coloured carpet and a nice fabric covering for sketchup furnitures? 
Re: Carpet and fabrics!
Hi Ben, if you like the materials I'll upload them.
best regards
best regards
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- cloth.jpg (125.06 KiB) Viewed 10713 times
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- carpet.jpg (114.25 KiB) Viewed 10708 times
- Doug Armand

- Posts: 1038
- Joined: Fri May 16, 2008 5:49 pm
- Location: London UK
Re: Carpet and fabrics!
Well for me they are just too perfect.Camox wrote:Hi Ben, if you like the materials I'll upload them.
best regards
I mean who will believe we've rendered an image if we use materials as good as this?
How do we convince the client to pay then? they'll just say we used a camera for goodness sake!
But seriously
Great work
Doug
Doug Armand
Doug Armand
Re: Carpet and fabrics!
If I have a little more time, then I will render an image in hi-res. This comes in the next few days.
greetz
Re: Carpet and fabrics!
Those materials are awesome. Please do upload.
Re: Carpet and fabrics!
Camox wrote:Thanks![]()
I've uploaded the materials.
Woah woah woah, you gotta do a material preview, friend.
Re: Carpet and fabrics!
thanks fot upload 
Re: Carpet and fabrics!
And how can I make carpet like that:

I know I can use displacement texture but every time I'm trying it's not what it should be! Any ideas?
Some examples of what I've got on my mind:
http://www.vray-materials.de/all_materials.php?mat=1409
http://www.vray-materials.de/all_materials.php?mat=1628
http://www.vray-materials.de/all_materials.php?mat=1482

I know I can use displacement texture but every time I'm trying it's not what it should be! Any ideas?
Some examples of what I've got on my mind:
http://www.vray-materials.de/all_materials.php?mat=1409
http://www.vray-materials.de/all_materials.php?mat=1628
http://www.vray-materials.de/all_materials.php?mat=1482
Re: Carpet and fabrics!
a (somewhat slow) way: you could use several layers of textures, blending between diffuse and null material. memory usage will be a lot lower than displacement.
actually, if you do this, i would be interested to see 64bit vs 32bit benchmarks, since the 64bit version (on windows) doesn't actually do shader compiling as far as i know.
actually, if you do this, i would be interested to see 64bit vs 32bit benchmarks, since the 64bit version (on windows) doesn't actually do shader compiling as far as i know.
Re: Carpet and fabrics!
Ozzie, you could also use the same technique than for grass, by instancing billboards such as this one (with seamless sides):
albedo
bump
blend
albedo
bump
blendobsolete asset
Re: Carpet and fabrics!
lyc - I think it will give the best reuslts, but for now I don't have any ideas how to do it :/.
CTZn - it's bad idea because I don't know the what perspective will be - but it will be much faster to do than what lyc sad
Thanks
CTZn - it's bad idea because I don't know the what perspective will be - but it will be much faster to do than what lyc sad
Thanks
Re: Carpet and fabrics!
I just tried the Billboard version here.10000 copies, zoomed in to fit in the screen, HDR light.
The billboards are randomly rotated and have a random angle of 25°.
I needed to convert Bump + blend to RGB and flip BW for the Blend.
Render times are very high since the multiple transparency and the small size are quite a issue. A carper looks by default Noisy at some point.
I'll give it a trest with Step blend and no bump... this should speed up everything
The billboards are randomly rotated and have a random angle of 25°.
I needed to convert Bump + blend to RGB and flip BW for the Blend.
Render times are very high since the multiple transparency and the small size are quite a issue. A carper looks by default Noisy at some point.
I'll give it a trest with Step blend and no bump... this should speed up everything
polygonmanufaktur.de
Re: Carpet and fabrics!
Thanks for testing ZomB, I'm finding the result not so bad after all. I think it should be decent in a real situation, hiding objects partially.
Now I see the limit of standing blades, but I can make a variety of these billboards in no time, along with a related tileable texture for the carpet surface.
The bump map is an extra... Step blend should definitly boost the process !
Now I see the limit of standing blades, but I can make a variety of these billboards in no time, along with a related tileable texture for the carpet surface.
The bump map is an extra... Step blend should definitly boost the process !
obsolete asset
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