Carpet and fabrics!

General discussion about Indigo Materials - material requests, material developement, feedback, etc..
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benn
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Carpet and fabrics!

Post by benn » Fri Oct 02, 2009 10:15 am

Can we have a cream coloured carpet and a nice fabric covering for sketchup furnitures? :D

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Camox
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Re: Carpet and fabrics!

Post by Camox » Fri Oct 23, 2009 4:09 am

Hi Ben, if you like the materials I'll upload them.

best regards :wink:
Attachments
cloth.jpg
cloth.jpg (125.06 KiB) Viewed 10713 times
carpet.jpg
carpet.jpg (114.25 KiB) Viewed 10708 times

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Doug Armand
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Re: Carpet and fabrics!

Post by Doug Armand » Fri Oct 23, 2009 4:26 am

Camox wrote:Hi Ben, if you like the materials I'll upload them.

best regards :wink:
Well for me they are just too perfect. :wink:

I mean who will believe we've rendered an image if we use materials as good as this?
How do we convince the client to pay then? they'll just say we used a camera for goodness sake!

But seriously :D - that is a very, very good material. I can't see the seams. Would be nice to a hi-res render

Great work
Doug

Doug Armand

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Camox
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Re: Carpet and fabrics!

Post by Camox » Fri Oct 23, 2009 4:32 am

:oops: Thank you very much Doug ! :D

If I have a little more time, then I will render an image in hi-res. This comes in the next few days.

greetz :wink:

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benn
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Re: Carpet and fabrics!

Post by benn » Fri Oct 23, 2009 8:23 am

:o

Those materials are awesome. Please do upload. :)

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Camox
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Re: Carpet and fabrics!

Post by Camox » Fri Oct 23, 2009 9:12 am

Thanks :D

I've uploaded the materials. :wink:

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Godzilla
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Re: Carpet and fabrics!

Post by Godzilla » Fri Oct 23, 2009 9:21 am

Camox wrote:Thanks :D

I've uploaded the materials. :wink:

Woah woah woah, you gotta do a material preview, friend. :lol:

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Camox
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Re: Carpet and fabrics!

Post by Camox » Fri Oct 23, 2009 9:26 am

Yes my friend, i think i have too many time. :wink:

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Jambert
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Re: Carpet and fabrics!

Post by Jambert » Fri Oct 23, 2009 7:26 pm

thanks fot upload :)

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ozzie
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Re: Carpet and fabrics!

Post by ozzie » Wed Nov 11, 2009 11:19 am

And how can I make carpet like that:
Image
I know I can use displacement texture but every time I'm trying it's not what it should be! Any ideas?

Some examples of what I've got on my mind:
http://www.vray-materials.de/all_materials.php?mat=1409

http://www.vray-materials.de/all_materials.php?mat=1628

http://www.vray-materials.de/all_materials.php?mat=1482

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lycium
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Re: Carpet and fabrics!

Post by lycium » Wed Nov 11, 2009 11:23 am

a (somewhat slow) way: you could use several layers of textures, blending between diffuse and null material. memory usage will be a lot lower than displacement.

actually, if you do this, i would be interested to see 64bit vs 32bit benchmarks, since the 64bit version (on windows) doesn't actually do shader compiling as far as i know.

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CTZn
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Re: Carpet and fabrics!

Post by CTZn » Wed Nov 11, 2009 6:02 pm

Ozzie, you could also use the same technique than for grass, by instancing billboards such as this one (with seamless sides):

Imagealbedo

Imagebump


Imageblend
obsolete asset

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ozzie
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Re: Carpet and fabrics!

Post by ozzie » Wed Nov 11, 2009 11:19 pm

lyc - I think it will give the best reuslts, but for now I don't have any ideas how to do it :/.

CTZn - it's bad idea because I don't know the what perspective will be - but it will be much faster to do than what lyc sad

Thanks :)

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Zom-B
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Re: Carpet and fabrics!

Post by Zom-B » Thu Nov 12, 2009 12:16 am

I just tried the Billboard version here.10000 copies, zoomed in to fit in the screen, HDR light.

The billboards are randomly rotated and have a random angle of 25°.
I needed to convert Bump + blend to RGB and flip BW for the Blend.
carpet.jpg
550 SPP, smooth blend & Bump Map
carpet.jpg (467.93 KiB) Viewed 10320 times
Render times are very high since the multiple transparency and the small size are quite a issue. A carper looks by default Noisy at some point.

I'll give it a trest with Step blend and no bump... this should speed up everything :)
polygonmanufaktur.de

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CTZn
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Re: Carpet and fabrics!

Post by CTZn » Thu Nov 12, 2009 3:12 am

Thanks for testing ZomB, I'm finding the result not so bad after all. I think it should be decent in a real situation, hiding objects partially.

Now I see the limit of standing blades, but I can make a variety of these billboards in no time, along with a related tileable texture for the carpet surface.

The bump map is an extra... Step blend should definitly boost the process !
obsolete asset

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