Indigo 2.0.12
Indigo 2.0.12
This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo for Windows 32-bit:
IndigoRenderer_2.0.12_Setup.exe
Indigo for Windows 64-bit:
IndigoRenderer_x64_2.0.12_Setup.exe
Linux 32-bit:
indigo_v2.0.12.tar.gz
Linux 64-bit:
indigo_x64_v2.0.12.tar.gz
Mac os x 32-bit:
indigo.osx.2.0.12.sparseimage.gz
Changelog:
2.0.12
* Fixed crash with 1 channel obstacle map
* Better ray/tri self collision avoidance.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo for Windows 32-bit:
IndigoRenderer_2.0.12_Setup.exe
Indigo for Windows 64-bit:
IndigoRenderer_x64_2.0.12_Setup.exe
Linux 32-bit:
indigo_v2.0.12.tar.gz
Linux 64-bit:
indigo_x64_v2.0.12.tar.gz
Mac os x 32-bit:
indigo.osx.2.0.12.sparseimage.gz
Changelog:
2.0.12
* Fixed crash with 1 channel obstacle map
* Better ray/tri self collision avoidance.
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Indigo 2.0.12
No mac build? Wyt will sacrifice yet another panda ;)
Re: Indigo 2.0.12
Spare the Pandas please.. a Mac build is coming soon.
Re: Indigo 2.0.12
changelogs are getting shorter... any chance to see some SSS fix?!
Anyway, thanks Ono.... :D
Anyway, thanks Ono.... :D
Re: Indigo 2.0.12
Yup, changelogs are getting shorter as we work towards the 2.0 stable release.
What's wrong with the SSS that needs fixing?
What's wrong with the SSS that needs fixing?
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Indigo 2.0.12
Werent you working on it the other week? Also what about that black artifact with transparent specular and such materials? (as exposed in the liquids thread)OnoSendai wrote:Yup, changelogs are getting shorter as we work towards the 2.0 stable release.
What's wrong with the SSS that needs fixing?
Re: Indigo 2.0.12
I was working on SSS, and sped it up a lot, at least for the case of uniform scattering coefficient.
The black artifact on glass edges doesn't have anything to do with SSS, I think.
The black artifact on glass edges doesn't have anything to do with SSS, I think.
Re: Indigo 2.0.12
Hoi Ono....
A high Scatering value is killing Indigo .... milk for example
This here shows it: http://www.indigorenderer.com/forum/vie ... 544#p77544
this here tells it: http://www.indigorenderer.com/forum/vie ... 556#p77556
You guys need a secretary for longing bug reports :-P
A high Scatering value is killing Indigo .... milk for example
This here shows it: http://www.indigorenderer.com/forum/vie ... 544#p77544
this here tells it: http://www.indigorenderer.com/forum/vie ... 556#p77556
You guys need a secretary for longing bug reports :-P
Re: Indigo 2.0.12
Before getting into a final release, the "thread Priotity" bug needs some toxic too... Indigo is still killing every application on multicores on "below normal"... ergo... it doesn't work!
Re: Indigo 2.0.12
Highly scattering unbiased SSS will always be slow.ZomB wrote:Hoi Ono....
A high Scatering value is killing Indigo .... milk for example
This here shows it: http://www.indigorenderer.com/forum/vie ... 544#p77544
this here tells it: http://www.indigorenderer.com/forum/vie ... 556#p77556
You guys need a secretary for longing bug reports
Re: Indigo 2.0.12
Well, it works for the render threads. Maybe it's other threads that need low prioritising.ZomB wrote:Before getting into a final release, the "thread Priotity" bug needs some toxic too... Indigo is still killing every application on multicores on "below normal"... ergo... it doesn't work!
Re: Indigo 2.0.12
No doubt you're right, but please acknowledge that highly scattering materials render way slower in the latest builds, at least when using bidirectional. I haven't fully tested the other tracing methods yet, but I think they are also slower with highly scattering materials. And I am referring to convergence, not sample rate.OnoSendai wrote: Highly scattering unbiased SSS will always be slow.
Re: Indigo 2.0.12
Mac build released.
Re: Indigo 2.0.12
In my experience, they converge faster.Whaat wrote:No doubt you're right, but please acknowledge that highly scattering materials render way slower in the latest builds, at least when using bidirectional. I haven't fully tested the other tracing methods yet, but I think they are also slower with highly scattering materials. And I am referring to convergence, not sample rate.OnoSendai wrote: Highly scattering unbiased SSS will always be slow.
Re: Indigo 2.0.12
I'll try to resist crying over no Mac 64 Bit ;) Thanks guys.
For that omission I'll just kick a Panda instead :lol:
For that omission I'll just kick a Panda instead :lol:
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