Indigo 2.0.12

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo 2.0.12

Post by OnoSendai » Wed Jul 29, 2009 2:26 pm

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_2.0.12_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_2.0.12_Setup.exe

Linux 32-bit:
indigo_v2.0.12.tar.gz

Linux 64-bit:
indigo_x64_v2.0.12.tar.gz

Mac os x 32-bit:
indigo.osx.2.0.12.sparseimage.gz


Changelog:
2.0.12
* Fixed crash with 1 channel obstacle map
* Better ray/tri self collision avoidance.

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Borgleader
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Re: Indigo 2.0.12

Post by Borgleader » Wed Jul 29, 2009 2:28 pm

No mac build? Wyt will sacrifice yet another panda ;)

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OnoSendai
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Re: Indigo 2.0.12

Post by OnoSendai » Wed Jul 29, 2009 2:36 pm

Spare the Pandas please.. a Mac build is coming soon.

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Zom-B
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Re: Indigo 2.0.12

Post by Zom-B » Wed Jul 29, 2009 2:41 pm

changelogs are getting shorter... any chance to see some SSS fix?!

Anyway, thanks Ono.... :D

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OnoSendai
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Re: Indigo 2.0.12

Post by OnoSendai » Wed Jul 29, 2009 2:43 pm

Yup, changelogs are getting shorter as we work towards the 2.0 stable release.

What's wrong with the SSS that needs fixing?

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Re: Indigo 2.0.12

Post by Borgleader » Wed Jul 29, 2009 2:46 pm

OnoSendai wrote:Yup, changelogs are getting shorter as we work towards the 2.0 stable release.

What's wrong with the SSS that needs fixing?
Werent you working on it the other week? Also what about that black artifact with transparent specular and such materials? (as exposed in the liquids thread)

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OnoSendai
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Re: Indigo 2.0.12

Post by OnoSendai » Wed Jul 29, 2009 2:49 pm

I was working on SSS, and sped it up a lot, at least for the case of uniform scattering coefficient.
The black artifact on glass edges doesn't have anything to do with SSS, I think.

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Re: Indigo 2.0.12

Post by Zom-B » Wed Jul 29, 2009 2:53 pm

Hoi Ono....
A high Scatering value is killing Indigo .... milk for example
This here shows it: http://www.indigorenderer.com/forum/vie ... 544#p77544

this here tells it: http://www.indigorenderer.com/forum/vie ... 556#p77556


You guys need a secretary for longing bug reports :-P

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Re: Indigo 2.0.12

Post by Zom-B » Wed Jul 29, 2009 3:00 pm

Before getting into a final release, the "thread Priotity" bug needs some toxic too... Indigo is still killing every application on multicores on "below normal"... ergo... it doesn't work!

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OnoSendai
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Re: Indigo 2.0.12

Post by OnoSendai » Wed Jul 29, 2009 3:03 pm

ZomB wrote:Hoi Ono....
A high Scatering value is killing Indigo .... milk for example
This here shows it: http://www.indigorenderer.com/forum/vie ... 544#p77544

this here tells it: http://www.indigorenderer.com/forum/vie ... 556#p77556

You guys need a secretary for longing bug reports :-P
Highly scattering unbiased SSS will always be slow.

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OnoSendai
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Re: Indigo 2.0.12

Post by OnoSendai » Wed Jul 29, 2009 3:09 pm

ZomB wrote:Before getting into a final release, the "thread Priotity" bug needs some toxic too... Indigo is still killing every application on multicores on "below normal"... ergo... it doesn't work!
Well, it works for the render threads. Maybe it's other threads that need low prioritising.

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Re: Indigo 2.0.12

Post by Whaat » Wed Jul 29, 2009 3:28 pm

OnoSendai wrote: Highly scattering unbiased SSS will always be slow.
No doubt you're right, but please acknowledge that highly scattering materials render way slower in the latest builds, at least when using bidirectional. I haven't fully tested the other tracing methods yet, but I think they are also slower with highly scattering materials. And I am referring to convergence, not sample rate.

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Re: Indigo 2.0.12

Post by benn » Wed Jul 29, 2009 3:33 pm

Mac build released.

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Re: Indigo 2.0.12

Post by OnoSendai » Wed Jul 29, 2009 3:37 pm

Whaat wrote:
OnoSendai wrote: Highly scattering unbiased SSS will always be slow.
No doubt you're right, but please acknowledge that highly scattering materials render way slower in the latest builds, at least when using bidirectional. I haven't fully tested the other tracing methods yet, but I think they are also slower with highly scattering materials. And I am referring to convergence, not sample rate.
In my experience, they converge faster.

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Re: Indigo 2.0.12

Post by WytRaven » Wed Jul 29, 2009 6:06 pm

I'll try to resist crying over no Mac 64 Bit ;) Thanks guys.

For that omission I'll just kick a Panda instead :lol:

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