
Neoo's Work in Progress thread
Re: Neoo's Work in Progress thread
For my part in the tomfoolery I must apologise, sorry 

Re: Neoo's Work in Progress thread
YO
very funny guys
you enlightened my afternoon with humor
Guys i really think Neo improved his images : they are much more neat than at a certain period, the scale of his scenes is more and more coherent, and he is able to render with artificial lights.
Neo, I know that you know that when we wonna have some fun with you, it is because we love you. Even if your ideas are not always really clear, and even if we don t say it, we all see that your project is progressing
keep it up (and share the... you know...please)
I would like you to change 1 thing : the yellow guy... he s pretty scary, and totally destroys your images. try to find something more dynamic, or modify it maybe.
Also you should work on texturing your walls and other stuff with the texture i don t remember who posted for you.it would really really improve a lot your scenes !
very funny guys

Guys i really think Neo improved his images : they are much more neat than at a certain period, the scale of his scenes is more and more coherent, and he is able to render with artificial lights.
Neo, I know that you know that when we wonna have some fun with you, it is because we love you. Even if your ideas are not always really clear, and even if we don t say it, we all see that your project is progressing
keep it up (and share the... you know...please)
I would like you to change 1 thing : the yellow guy... he s pretty scary, and totally destroys your images. try to find something more dynamic, or modify it maybe.
Also you should work on texturing your walls and other stuff with the texture i don t remember who posted for you.it would really really improve a lot your scenes !
Re: Neoo's Work in Progress thread
I think its halliarius and that people should lighten up
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Re: Neoo's Work in Progress thread
I think you should focus on developing 1 or 2 shots before moving onto interiors or other things. Make the general massing model, pick 2 angles and detail the model based on those views. Not only will it help you detail the whole model, it will help you focus because it narrows down the workload. Render, look at it, see where to add more details/change things, re-render, etc. using the same angle, until it's a complete image.
I often find that if you try to complete a whole project all at once, it's very easy to get scattered and demotivated because you keep jumping from one bit to the next as different ideas pop into your head. What I typically do, especially for large arch. viz projects, is block out the whole scene very simply, then zero in on a few selected viewing angles and then detail ONLY what will be seen in those views. You save a LOT of time like that and it helps keeps things organized because you know exactly what you need to do.
Of course, the more views there are, the more detailed the whole model gets, so after you finish the first couple of views, detailing more views isn't all that bad.
I often find that if you try to complete a whole project all at once, it's very easy to get scattered and demotivated because you keep jumping from one bit to the next as different ideas pop into your head. What I typically do, especially for large arch. viz projects, is block out the whole scene very simply, then zero in on a few selected viewing angles and then detail ONLY what will be seen in those views. You save a LOT of time like that and it helps keeps things organized because you know exactly what you need to do.
Of course, the more views there are, the more detailed the whole model gets, so after you finish the first couple of views, detailing more views isn't all that bad.
Re: Neoo's Work in Progress thread
Thanks for the advice, tom. BTW, my model currently has 666 faces. 

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Re: Neoo's Work in Progress thread
Your model is possessed. My current model has 848 million faces.neo0. wrote:Thanks for the advice, tom. BTW, my model currently has 666 faces.
Re: Neoo's Work in Progress thread
After a few days of hard work, I am proud to show off my progress so far. Apologies for the sketchup screenshot. Indigo refused to launch. I click the render button and it starts to export, but then when it gets to "exporting textures" it just gives up. The funny part is that I dont even have any textures
The poly count is very reasonable,.Just over 2,000. It's funny how much easier it is to keep things under control when you dont go crazy with smoothing. Funny how I used to think that polycount is the most imporant thing..
The poly count is very reasonable,.Just over 2,000. It's funny how much easier it is to keep things under control when you dont go crazy with smoothing. Funny how I used to think that polycount is the most imporant thing..
Re: Neoo's Work in Progress thread
At the risk of halting progress. Don't you think the design is a bit close to your inspiration image in the other thread?neo0. wrote:After a few days of hard work, I am proud to show off my progress so far.
Good progress on the modelling though!
Re: Neoo's Work in Progress thread
Still that's an excellent training method, I support the exercise. Wich modeler did never reproduce ?
Go on neo0., you may use that (tanker ?) ship later in your scene ! It looks only as large as twice a tanker of ours, may give that sense of scale for a bigger design.
No pun matsta I think that's fine and showing real progress as you said.
Go on neo0., you may use that (tanker ?) ship later in your scene ! It looks only as large as twice a tanker of ours, may give that sense of scale for a bigger design.
No pun matsta I think that's fine and showing real progress as you said.
obsolete asset
Re: Neoo's Work in Progress thread
At this stage, it may look a little similar but the thing abou that pic is that it only shows you so much. The front part is easy to see, but everything in the back of the ship isn't visible. This project has required a fair amount of extrapolation and guessing. My interpreation of it may not have been the same as the original artist.
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Re: Neoo's Work in Progress thread
Which some people call 'designing'.neo0. wrote:This project has required a fair amount of extrapolation and guessing. My interpreation of it may not have been the same as the original artist.
Re: Neoo's Work in Progress thread
Hah, you didnt think I had forgotten this thread did you. Anyhow, it's been a long process of trial and error, but I have finally arrived at a design that I am more or less happy with (around 20k polies so far). Lots of little renders this time because there were many different parts of the ship to show.
To do
-Make a better material for the windows (the blue part)
-Find textures for the rest of the ship
-Add bridge tower
To do
-Make a better material for the windows (the blue part)
-Find textures for the rest of the ship
-Add bridge tower
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Re: Neoo's Work in Progress thread
Lots of renders but I personally am unable to figure out how the ship looks at all.
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