Broken World (WIP)
why the headsphere still is edged?
looks great!
Maybe, you could add SSS to everything, that normally would need it?
(Which means, except the floorplane, everything needs SSS xD) But I don't know... not really necessairy...
Would be intresting, if the one single flower-leave, that's falling down, was blended from red to grey, maybe... But this may detroys the focus on the heart, you'd have to test it...
looks great!
Maybe, you could add SSS to everything, that normally would need it?
(Which means, except the floorplane, everything needs SSS xD) But I don't know... not really necessairy...
Would be intresting, if the one single flower-leave, that's falling down, was blended from red to grey, maybe... But this may detroys the focus on the heart, you'd have to test it...
@manitwo:
Do you mean the sharp edges on the guy's head? I noticed this in some test renders before, but i forgot it......
About the materials: I don't know if i should add materials to the scene, because i want the scene to be uniform and simple, to focus the heart...hmmm....maybe..I'll try it:D
@Kram1032:
Thx
In the first image, which i posted a few days ago, i used SSS on the guy, but the problem is: if i add SSS, the normal smoothing doesn't work anymore.
I don't know why this happens, maybe it's a bug in blender.
And i also thought about coloring the flower, but i think i won't use any colors, except the heart.
Thx for the suggestion
Do you mean the sharp edges on the guy's head? I noticed this in some test renders before, but i forgot it......
About the materials: I don't know if i should add materials to the scene, because i want the scene to be uniform and simple, to focus the heart...hmmm....maybe..I'll try it:D
@Kram1032:
Thx
In the first image, which i posted a few days ago, i used SSS on the guy, but the problem is: if i add SSS, the normal smoothing doesn't work anymore.
I don't know why this happens, maybe it's a bug in blender.
And i also thought about coloring the flower, but i think i won't use any colors, except the heart.
Thx for the suggestion
afaik the sharp-edge-problem, which appeared on the smoothed guys head, is common problem for unbiased renderers (also maxwell have this problem). You have to subdivide the head a bit more to solve this problem.Colezero wrote:@manitwo:
Do you mean the sharp edges on the guy's head? I noticed this in some test renders before, but i forgot it......![]()
About the materials: I don't know if i should add materials to the scene, because i want the scene to be uniform and simple, to focus the heart...hmmm....maybe..I'll try it:D
I meant you should bevel the sharp edges (those 90° ones) of your bench - no object in reallife have such sharp edges - nearly every object have a small bevel - you would give your bench a bit more realism.
about the materials: i dont meant that you should give the materials some color - leave them grey - it's a good concept. but maybe give them some bumpmaps and specularity - but keep grey as its color.
Of course these are only suggestions. Do whatever you think looks best.
keep it up!
thx manitwo, i already solved the problem with the edges on the guy, but i got some problems with beveling the edges on my bench, because the bevel-tools from blender are really bad^^.
And you are right, i added a wood-bumpmap and specular map to the shelves, and it looks quite good
, abit tweaking and i'll post another render.
btw. in the end i have put your name besides my name on the final render.
You really helped me
And you are right, i added a wood-bumpmap and specular map to the shelves, and it looks quite good
btw. in the end i have put your name besides my name on the final render.
You really helped me
Bevel: Try using Subdiv "Simple" and after that an other subdiv "Catmul Clark" -> Smooth beveled 
Edit: Added a very simple test!
Black (Void) = unbeveled (D'oh)
Silver = Badly Beveled with "Simple SubDiv" 1 and "CatmulClark" 1
Gold = Already quite nice beveled with "Simple SubDiv" 2 and "CatmulClark"2
Platinum = good beveled and quite sharp, already, with "Simple SubDiv" 3 and "CatmulClark" 3!
Edit: Added a very simple test!
Black (Void) = unbeveled (D'oh)
Silver = Badly Beveled with "Simple SubDiv" 1 and "CatmulClark" 1
Gold = Already quite nice beveled with "Simple SubDiv" 2 and "CatmulClark"2
Platinum = good beveled and quite sharp, already, with "Simple SubDiv" 3 and "CatmulClark" 3!
- Attachments
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- Rendered ~ 30min with ~350.000 pps ;)
- im1174160031.png (660.82 KiB) Viewed 3171 times
np 
This was one of the first things, I figured out
The funny thing is, that I never saw a tutorial, that tells this, or something simmilar...
Not even an other blenderer, who uses that technique...
So, maybe, I'm the inventor of it
P.S.: The same way, you can smooth things even better, if needed
But normally, it's not really nessecary... I mean, between 3*4^6 (tris) and 4*4^6=4^7 (quads) times more faces are enough....
This was one of the first things, I figured out
The funny thing is, that I never saw a tutorial, that tells this, or something simmilar...
Not even an other blenderer, who uses that technique...
So, maybe, I'm the inventor of it
P.S.: The same way, you can smooth things even better, if needed
Last edited by Kram1032 on Sun Mar 18, 2007 9:43 am, edited 1 time in total.
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^^ Actually, he's supposed to be sad -> grey! Then only thing, that has colour, is the broken heart, as with it, all the rest of the world is broken! The only thing is, that there could be different greys! I.e. the flower looks kinda like a toon daisy -> leaves brightgrey, stipe dark(er) grey...
Wood of the bench, either as is, or darker....
Wood of the bench, either as is, or darker....
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