Blendigo for v1.1.5

Announcements, requests and support regarding the Blender Indigo export script
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zsouthboy
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Post by zsouthboy » Sat Jul 26, 2008 1:22 am

Woodie: go in and manually change the aperture size in your exported igs' to go beyond f/1.4

Woodie
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Joined: Thu Oct 11, 2007 2:25 am

Post by Woodie » Sat Jul 26, 2008 1:27 am

zsouthboy - You and couple of others (including myself) can do it, but:
1. others don't
2. when I render a lot of test scenes I takes to much time (way to much)

Having it built in would definitely help.

EDIT: and BTW - I never use Reinhard.

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Borgleader
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Post by Borgleader » Sat Jul 26, 2008 4:13 am

Woodie wrote: EDIT: and BTW - I never use Reinhard.
Is using it bad? cuz i always do...its the default and i never change it.

Apollux
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Joined: Fri Apr 06, 2007 4:26 pm

Post by Apollux » Sat Jul 26, 2008 4:41 pm

I need some help here guys:

Whenever I enable "Alpha" on the renderer tab Indigo 1.1.7 crashes. No matter the Bidirectional or any other setting.

Anything I could do to get the alpha channel from the rendered image?

Woodie
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Joined: Thu Oct 11, 2007 2:25 am

Post by Woodie » Sat Jul 26, 2008 5:11 pm

Borgleader wrote:
Woodie wrote: EDIT: and BTW - I never use Reinhard.
Is using it bad? cuz i always do...its the default and i never change it.
It's not that it is bad, I just use a camera a lot. It is easier for me to figure it out that way. I feel like I have more control.

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SmartDen
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Post by SmartDen » Sat Jul 26, 2008 9:35 pm

Apollux wrote:I need some help here guys:

Whenever I enable "Alpha" on the renderer tab Indigo 1.1.7 crashes. No matter the Bidirectional or any other setting.

Anything I could do to get the alpha channel from the rendered image?
the same here
i think it's bug that Ono not discovered yet :)
Check normals, dude!

Image
Image

Apollux
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Joined: Fri Apr 06, 2007 4:26 pm

Post by Apollux » Sun Jul 27, 2008 2:09 am

SmartDen wrote:
Apollux wrote:I need some help here guys:

Whenever I enable "Alpha" on the renderer tab Indigo 1.1.7 crashes. No matter the Bidirectional or any other setting.

Anything I could do to get the alpha channel from the rendered image?
the same here
i think it's bug that Ono not discovered yet :)
Thanks, at least isn't me overlooking something silly or extremely simple. I´ll post it on the Bug&Request forum them (unless Ono follows this, I'm not sure).

On another issue: Any idea on when the "layer" option for materials will be implemented on Blendigo? That feature is way too cool !

Apollux
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Joined: Fri Apr 06, 2007 4:26 pm

Post by Apollux » Mon Jul 28, 2008 9:42 pm

I found something else adrift:

When rendering an animation with the "USE GUI" option selected everything works fine, but when "USE GUI" is unselected I get an error from indigo_console and the render fails for every frame.

After some test the problem was pinpointed to the .igs path containing blank spaces. Turns out that if GUI is selected quotation marks are added before and after the file path, but that doesn't happen if the console version is selected, thus the console parser tries to read everything after the first space as a command line option.

A quick look inside blendigo_v115.py shows this (I´m not a python programmer, but I remember by BASIC lessons from my youth days).

Inside def launchAnimIndigo(filename), on the "If UseGUI.Val" part:

Code: Select all

f.write("start /min /belownormal /wait indigo.exe \""+relpath(indigopath, makename(filename, '-'+string+'.igs'))+"\" -t "+str(Threads.val)+" -o \""+relpath(indigopath, makename(filename,'-'+string+'.png'))+"\"\n")
and for the "else" part:

Code: Select all

f.write("start /min /belownormal /wait cmd.exe /c indigo_console.exe "+relpath(indigopath, makename(filename, '-'+string+'.igs'))+" -o "+relpath(indigopath, makename(filename,'-'+string+'.png'))+"\n")
Notice the missing \"" on the else part, right before the +realpath ?

Already fixed on my local copy 8)

roberto
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Joined: Wed Aug 09, 2006 7:16 pm
Location: Italy

Post by roberto » Tue Jul 29, 2008 10:12 pm

Hello there,

I'm not able to use the uv_set feature.
I have a cube with two different uv set for color and bump.
The exporter always export only one set so Indigo complains that "UV set with index 1 was exposed, but the UV set data was not provided"
Both uv_set were unwrapped.

Hint: it seems that only the selected (for editing) UV is exported.

Bye

Roberto

s!m
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Joined: Mon Apr 21, 2008 3:07 am

Post by s!m » Tue Jul 29, 2008 11:11 pm

I've got a new problem, most likely not reported before:

I want to render a scene with Indigo 1.1.5 and Blendigo 1.1.5 and I get the following error:
IndigoDriverExcep: SceneLoaderExcep: syntax error while parsing Vec3
There are no textures nor uv-coordinates in this scene, and just ~270.000 Polies...

Anybody with the same experience?

BTW: It renders fine with Indigo 1.0.9....
Attachments
Error.png
Error report:
Error.png (125.95 KiB) Viewed 4502 times

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Pinko5
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Location: Italy

Post by Pinko5 » Tue Jul 29, 2008 11:51 pm

Yes i had same experiece and i render my image with 1.0.9
I hope in Blendigo 1.1.7 ;)
Luca.

PS: I dont undestand what depend this error

s!m
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Joined: Mon Apr 21, 2008 3:07 am

Post by s!m » Wed Jul 30, 2008 12:19 am

Ha, found the problem:

one material, that was imported from wings3d seems to have an error, changing the material resolved the problem.... :)

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Pinko5
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Location: Italy

Post by Pinko5 » Wed Jul 30, 2008 12:23 am

Tnx S!m ... :D
Luca ;)

Apollux
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Post by Apollux » Wed Jul 30, 2008 7:47 am

I had the same problem and recalculating the normals was enough to fix it.

s!m
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Joined: Mon Apr 21, 2008 3:07 am

Post by s!m » Wed Jul 30, 2008 8:40 pm

I tried that too, but it didn't work...

Nevertheless, now it's working with a new material and Indigo 1.1.7... :)

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