Feature requests, bug reports and related discussion
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Zom-B

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by Zom-B » Tue Jan 15, 2008 11:55 pm
Phong material having a IOR of 1 shows a darkening on the edges, it seems Energy Loss Compensation isn't applied (correctly).
Its maybe not serious, because why using a Phong mat with IOR = 1 and not a Diffuse mat, but maybe this Bug has some deeper roots...
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Attachments
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- Phont with IOR = 1, Exponent = 1000
- im1200397167.png (398 KiB) Viewed 13440 times
polygonmanufaktur.de
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Vanessa07
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by Vanessa07 » Wed Jan 16, 2008 12:37 am
I thinck phong material with IOR=1 doesn't exist in reality

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OnoSendai

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by OnoSendai » Wed Jan 16, 2008 12:58 am
Yup, don't set the IOR to 1, it has to be above 1.
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Zom-B

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by Zom-B » Wed Jan 16, 2008 1:08 am
I'm just testing further and it seems, an IOR of higher than 1 results also in this "Black Outline Issue", the higher the IOR the less its visible! IOR of 1.01 locks same as 1.00!
I Attached an pic with IOR = 1.1, Exponent = 1000
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Attachments
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- IOR = 1.1, Exponent = 1000
- im1200401844.png (302.1 KiB) Viewed 13391 times
polygonmanufaktur.de
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Zom-B

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by Zom-B » Wed Jan 16, 2008 2:14 am
Hmmm... I rendered the same uniform lightened scene by the same colored diffuse material.
The Diffuse material shows some darkening to the "edges" of the sphere (lol, I hope you understand what I mean).
Shouldn't be an uniform lightened diffuse material in an vacuum be totally uniform colored???
can this be an Reinhard issue...?
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Attachments
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- diffuse material, uniform lightened.
- im1200404656.png (342.3 KiB) Viewed 13389 times
polygonmanufaktur.de
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OnoSendai

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by OnoSendai » Wed Jan 16, 2008 2:27 am
You may be seeing vignetting, use a longer lens.
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Zom-B

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by Zom-B » Wed Jan 16, 2008 9:10 am
OnoSendai wrote:You may be seeing vignetting, use a longer lens.
Yes Ono, you are totally right, Vignetting was the bad boy here...
But returning to the Phong & low IOR problem, I can confirm, that there seems to be an issue with low IOR's like 1.025 in the attached image (Indigo 1.0.5).
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Attachments
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- IOR = 1.025, exponent = 10000000
- im1200429332.png (701.13 KiB) Viewed 13331 times
polygonmanufaktur.de
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OnoSendai

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by OnoSendai » Thu Feb 28, 2008 10:47 pm
IOR of 1.025 is still too low to be realistic.
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Zom-B

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by Zom-B » Thu Feb 28, 2008 11:30 pm
I have no Idea where reality starts, so here an IOR of 1.1, exp 1000000
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- IOR = 1.1, EXP = 1000000
- im1204196397.png (308.52 KiB) Viewed 13012 times
polygonmanufaktur.de
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BbB
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by BbB » Thu Feb 28, 2008 11:54 pm
And here an IOR of 1.40
(Is the problem apparent with low exponent instead of low IOR? Here it's 20 or 30 if memory serves)
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Attachments
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- im1204117398.jpg (41.01 KiB) Viewed 13002 times
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Zom-B

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by Zom-B » Fri Feb 29, 2008 12:57 am
Yes, bbb is right there seems an Issue using very low EXP too.
See attached image using IOR = 1.5 and EXP of 1
The whole sphere seems to be darkened

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Attachments
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- IOR = 1.5, EXP = 1
- im1204199944.png (256.47 KiB) Viewed 12989 times
polygonmanufaktur.de
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muody
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by muody » Fri Feb 29, 2008 2:55 am
IOR 1.2, exponent 500. sky turbidity 1.9
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- scv-head.jpg (34.35 KiB) Viewed 12971 times
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SmartDen

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by SmartDen » Fri Feb 29, 2008 3:22 am
muody wrote:IOR 1.2, exponent 500. sky turbidity 1.9
you have typically normal smoothing problem. consult the exporter writer for your software
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BbB
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by BbB » Fri Feb 29, 2008 3:28 am
muody
Some of this may be normal smoothing errors, I think. The mesh I rendered, however, was highly subdivided so this can't be the problem...
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OnoSendai

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by OnoSendai » Fri Feb 29, 2008 3:36 am
Yes.. the two problems are related, but not quite the same.
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