[BUG] Phong @ IOR = 1

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Zom-B
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[BUG] Phong @ IOR = 1

Post by Zom-B » Tue Jan 15, 2008 11:55 pm

Phong material having a IOR of 1 shows a darkening on the edges, it seems Energy Loss Compensation isn't applied (correctly).
Its maybe not serious, because why using a Phong mat with IOR = 1 and not a Diffuse mat, but maybe this Bug has some deeper roots...
Attachments
im1200397167.png
Phont with IOR = 1, Exponent = 1000
im1200397167.png (398 KiB) Viewed 13440 times
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Vanessa07
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Post by Vanessa07 » Wed Jan 16, 2008 12:37 am

I thinck phong material with IOR=1 doesn't exist in reality :roll:

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OnoSendai
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Post by OnoSendai » Wed Jan 16, 2008 12:58 am

Yup, don't set the IOR to 1, it has to be above 1.

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Post by Zom-B » Wed Jan 16, 2008 1:08 am

I'm just testing further and it seems, an IOR of higher than 1 results also in this "Black Outline Issue", the higher the IOR the less its visible! IOR of 1.01 locks same as 1.00!
I Attached an pic with IOR = 1.1, Exponent = 1000
Attachments
im1200401844.png
IOR = 1.1, Exponent = 1000
im1200401844.png (302.1 KiB) Viewed 13391 times
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Post by Zom-B » Wed Jan 16, 2008 2:14 am

Hmmm... I rendered the same uniform lightened scene by the same colored diffuse material.

The Diffuse material shows some darkening to the "edges" of the sphere (lol, I hope you understand what I mean).
Shouldn't be an uniform lightened diffuse material in an vacuum be totally uniform colored???

can this be an Reinhard issue...?
Attachments
im1200404656.png
diffuse material, uniform lightened.
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OnoSendai
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Post by OnoSendai » Wed Jan 16, 2008 2:27 am

You may be seeing vignetting, use a longer lens.

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Post by Zom-B » Wed Jan 16, 2008 9:10 am

OnoSendai wrote:You may be seeing vignetting, use a longer lens.
Yes Ono, you are totally right, Vignetting was the bad boy here...

But returning to the Phong & low IOR problem, I can confirm, that there seems to be an issue with low IOR's like 1.025 in the attached image (Indigo 1.0.5).
Attachments
im1200429332.png
IOR = 1.025, exponent = 10000000
im1200429332.png (701.13 KiB) Viewed 13331 times
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Post by OnoSendai » Thu Feb 28, 2008 10:47 pm

IOR of 1.025 is still too low to be realistic.

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Post by Zom-B » Thu Feb 28, 2008 11:30 pm

I have no Idea where reality starts, so here an IOR of 1.1, exp 1000000
Attachments
im1204196397.png
IOR = 1.1, EXP = 1000000
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Post by BbB » Thu Feb 28, 2008 11:54 pm

And here an IOR of 1.40
(Is the problem apparent with low exponent instead of low IOR? Here it's 20 or 30 if memory serves)
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im1204117398.jpg
im1204117398.jpg (41.01 KiB) Viewed 13002 times

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Post by Zom-B » Fri Feb 29, 2008 12:57 am

Yes, bbb is right there seems an Issue using very low EXP too.
See attached image using IOR = 1.5 and EXP of 1
The whole sphere seems to be darkened :?
Attachments
im1204199944.png
IOR = 1.5, EXP = 1
im1204199944.png (256.47 KiB) Viewed 12989 times
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Post by muody » Fri Feb 29, 2008 2:55 am

IOR 1.2, exponent 500. sky turbidity 1.9
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Post by SmartDen » Fri Feb 29, 2008 3:22 am

muody wrote:IOR 1.2, exponent 500. sky turbidity 1.9
you have typically normal smoothing problem. consult the exporter writer for your software

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Post by BbB » Fri Feb 29, 2008 3:28 am

muody
Some of this may be normal smoothing errors, I think. The mesh I rendered, however, was highly subdivided so this can't be the problem...

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Post by OnoSendai » Fri Feb 29, 2008 3:36 am

Yes.. the two problems are related, but not quite the same.

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