Indigo 0.7 test 6

General News and accouncements regarding the Indigo render engine
User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Mon Apr 09, 2007 6:31 am

Silverman wrote:
Lord of the Rings Junkie wrote:.indigo? Sort of like .blend for Blender! :D Um, what exporter do I use for test 7?
I agree. .blend works fine for Blender even in Windows environments and .indigo would be unambiguous.
I don't agree :)

What about material descriptions and such ? Maybe 4 or 5 letters would be enough, unambiguous and all that jazz...

.igsc, .igi(m), .igmat etc

Well, my 2 cts ;)

User avatar
Silverman
Posts: 65
Joined: Sat Nov 25, 2006 11:05 am
Location: Chico, CA USA
Contact:

Post by Silverman » Mon Apr 09, 2007 10:54 am

CTZn wrote:
Silverman wrote:
Lord of the Rings Junkie wrote:.indigo? Sort of like .blend for Blender! :D Um, what exporter do I use for test 7?
I agree. .blend works fine for Blender even in Windows environments and .indigo would be unambiguous.
I don't agree :)

What about material descriptions and such ? Maybe 4 or 5 letters would be enough, unambiguous and all that jazz...

.igsc, .igi(m), .igmat etc

Well, my 2 cts ;)


Ok. Still .indigo could be for the scene description ascii (xml) file, something like .indmat for materials and .indmsh for mesh files. These file extensions would not be so obvious but in the context of an ".indigo" scene file they would make sense even to someone who does not use Indigo.
:) 8)

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Mon Apr 09, 2007 11:18 am

Agreed, as far as I'm concerned. Anyway it's up to the boss !

Post Reply
33 posts

Who is online

Users browsing this forum: No registered users and 30 guests