Announcements, requests and support regarding the 3DS MAX exporter
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Kosmokrator
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by Kosmokrator » Sun Feb 10, 2008 2:12 am
hi suv im vorking on a new project now and i discover some difficults when i exporting my meshes....i attach one of them...its impossible to export in 3ds or obj format indigo crash every time only in xml(witch is very slow...in my scene)
any ideas???
thnx for help!!!
p.s.....im wait for new wxporter

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Attachments
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- errormesh.rar
- (153.13 KiB) Downloaded 413 times
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
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psor

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by psor » Sun Feb 10, 2008 3:22 am
Heya Kosmo,
I can only replicate the crash with 3DS export. It's working for me
with OBJ tho ...
take care
psor
"The sleeper must awaken"
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Kosmokrator
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by Kosmokrator » Sun Feb 10, 2008 3:29 am
strange.....lets see what suv says about this...
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
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suvakas

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by suvakas » Sun Feb 10, 2008 3:42 am
Yes, same here, works when using obj format.
But there is nothing I can do really. 3ds and obj are both using internal Max exporting routines. Only xml is done by me, Also when you import that "faulty" 3ds file back into Max, then it opens up fine. So the problem seems to be on Indigo side?
About the new version. I think I will not release any new versions before Ono uploads a newer build where the region rendering stuff is fixed. Currently it seems that region rendering doesn't work when the image is larger than 600 pixels or so.
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Kosmokrator
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by Kosmokrator » Sun Feb 10, 2008 4:35 am
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
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psor

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by psor » Sun Feb 10, 2008 4:49 am
@Kosmo
It's odd that OBJ doesn't work for you. Could you please verify that again
and if it still doesn't work, could you please attach the obj file so I can take
a look at it. Also I would like to know which 3dsmax/Maxigo/Indigo version
you are using right now.
And just for comparison here the size of my exported OBJ:
take care
psor
"The sleeper must awaken"
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Kosmokrator
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by Kosmokrator » Sun Feb 10, 2008 5:26 am
oohh finaly the obj works and for me.......strange.....im using indigo 1.0.6 and the latest maxingo exporter psor.......
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
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psor

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by psor » Sun Feb 10, 2008 5:34 am
"The sleeper must awaken"
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sth
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by sth » Sun Feb 10, 2008 10:44 pm
I was testing some 'indigo forbidden stuff'

and I found that something is wrong with exported xml. I saw this error before. It seems this happens when I use textures and export xml. But i don't know what this error mean. Did you have something like this before?
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Attachments
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- faketexglassind.max.zip
- (20.23 KiB) Downloaded 315 times
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suvakas

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by suvakas » Sun Feb 10, 2008 11:45 pm
Yep, that's a bug.
What Maxigo version are you using?
[edit]
Nevermind.
It will be fixed in the new version

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suvakas

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by suvakas » Wed Feb 13, 2008 3:15 am
suvakas wrote:About the new version. I think I will not release any new versions before Ono uploads a newer build where the region rendering stuff is fixed. Currently it seems that region rendering doesn't work when the image is larger than 600 pixels or so.
Eh, sry, my bad. Seems like it's working OK.
I just finished some kind of a region tool. Not as good as the standard Max region stuff, but still better than nothing.
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psor

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by psor » Wed Feb 13, 2008 3:50 am
Sounds to good to be true suvakas! So when can we expect an update,
with the new camera stuff like "aperture" and "obstacle" map and the
region rendering of course?! And btw. what happened to the scattering
tool?
take care
psor
"The sleeper must awaken"
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suvakas

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by suvakas » Wed Feb 13, 2008 3:57 am
Well.. there is some bug fixing I need to do first + I haven't even checked out the new alpha and filtering stuff. I hope those are easy to add.
[edit]
Scattering? What scattering?
Nah.. I probably won't add it to next release. Maybe sometimes in the future.
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Kram1032
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by Kram1032 » Wed Feb 13, 2008 5:00 am
Border rendering should work for scales, smaller than half the image width, or so...
try something, bigger, and there should be a bug...
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suvakas

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by suvakas » Wed Feb 13, 2008 8:53 am
Kram1032 wrote:Border rendering should work for scales, smaller than half the image width, or so...
try something, bigger, and there should be a bug...
Seems like it's working here. No error messages so far.
Here are some test i did. Image is 800x600 pixels. (it also worked with 2000 pixels)
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Attachments
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- region1.jpg (14.04 KiB) Viewed 16383 times
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- region2.jpg (12.84 KiB) Viewed 16383 times
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- region3.jpg (12.48 KiB) Viewed 16383 times
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