Max2Indigo strange seam

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Jakub Jeziorski
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Max2Indigo strange seam

Post by Jakub Jeziorski » Sun Jan 07, 2007 10:55 am

Hi all,

I love Indigo and I just love this superb tool Max2 indigo, but I have encountered a problem that I fail to solve.

Sometimes I get this kind of a strange seam that looks like having a two different smoothing groups on a surface. But there's only one from meshsmooth and no smoothing groups underneath (it renders correctly in any other renderer). I know that my mesh is not perfect, but I encounter this also on some better ones too. I have tried xml export and 3ds export as well. Still I get this seam.

Here's a poor render that I made, but the seam is quite visible (on a skull starting near the eyebrow and going to back of a head) Image

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u3dreal
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Post by u3dreal » Sun Jan 07, 2007 11:07 am

Hi Jakub, welcome to the forum :::

Hm this looks really strange .... even with xml export ...

OK make sure all the faces are in the same smoothinggroup...otherwise
max will explode the mesh into elements by smoothinggroup..
this is necessary to preserve smoothing groups..

.. oh well but only if we have less than 1000
faces... well if you have more faces i really have no clue ..

Make sure all the faces are in the same group and try again...

or maybe the eyeless deamon comes alive...;)

cheers

u3dreal ;)

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surreal
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Post by surreal » Sun Jan 07, 2007 11:15 am

Hmm That's weird.. could it be un welded vertices? or double faces in that spot?

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Jakub Jeziorski
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Post by Jakub Jeziorski » Sun Jan 07, 2007 11:47 am

u3dreal wrote:OK make sure all the faces are in the same smoothinggroup...otherwise
max will explode the mesh into elements by smoothinggroup..
this is necessary to preserve smoothing groups..
There is a Poly with no smoothing groups, and on top of it there's a Turbosmooth with 2 iterations (it takes all faces into one smoothing group as I belive).
And even though the model is not perfect (it was just a rough sketch for sculpture class) there aren't any unwelded vertices or double faces.
Here's a geometry wireframe Image
Any other ideas?
Thanks for an instant feedback ;)

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u3dreal
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Post by u3dreal » Sun Jan 07, 2007 12:01 pm

Hjm... the only thing i would try right now is to apply all the modifiers ..
ao you get a clean mesh...maybe thats a bug with enabling turbosmooth before render...well if not good luck..

Is was a plesure to read this question ...very good pointing at ...

cheers

u3dreal ;)

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manitwo
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Post by manitwo » Sun Jan 07, 2007 12:50 pm

Hmmm ... maybe this edges aren't a problem of the exporter or the mesh.
Afaik most unbiased render-engines have this problem with smoothed faces on the transition
between light and shadow. I often saw this problem over there on the m~w-forum (and i think
i also saw it some time ago here - if i find the thread i'll post the link).
But thats just guessing, don't shoot at me if i'm wrong :wink: :lol:

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surreal
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Post by surreal » Sun Jan 07, 2007 5:39 pm

If you want, you could email me the file and i could try rendering it out also to see if that problem occurs. If you want my email is surreal3@gmail.com

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surreal
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Post by surreal » Tue Jan 09, 2007 4:17 am

I'm getting the seem also so it's very strange! i'll try looking into it some more

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