Announcements, requests and support regarding the Blender Indigo export script
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doublez
- Posts: 255
- Joined: Tue Jan 01, 2008 10:44 am
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by doublez » Mon Dec 15, 2008 11:30 am
If I have a few objects that need to be on both sides of an axis, would it be more memory efficient to instance all of them or mirror half of them?
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Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
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by Borgleader » Mon Dec 15, 2008 11:43 am
i think in any case instance is going to be the best. because instance saves the mesh info once and the applies modifications from there. mirror will basically double your mesh. making 1 mesh but with twice as many vertices.
id go with instance.
benn hired a mercenary to kill my sig...
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doublez
- Posts: 255
- Joined: Tue Jan 01, 2008 10:44 am
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by doublez » Mon Dec 15, 2008 11:46 am
That's what I was thinking. I was mirroring everything but I ran out of ram just now on a test render so I need to figure out how to save some memory.
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dmn

- Posts: 243
- Joined: Thu Dec 21, 2006 6:42 pm
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by dmn » Tue Dec 16, 2008 10:53 am
Mirror modifier in blender is generally intended to help in workflow of modeling things that are symmetrical and will save you memory there but not in final output.

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doublez
- Posts: 255
- Joined: Tue Jan 01, 2008 10:44 am
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by doublez » Tue Dec 16, 2008 11:03 am
I instanced a few things that were used a lot and was able to render. Just now I instanced everything that could be (somethings need to be mirrored still), so I should be in a lot better shape now.
Thanks guys
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