"Scene musst contain at least one light source"err

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jlbr21
Posts: 2
Joined: Thu Nov 20, 2008 12:25 pm

"Scene musst contain at least one light source"err

Post by jlbr21 » Sat Nov 22, 2008 11:29 am

Hi, I get a message saying my scene must contain at least one light source, it does contain light sources and that's what I dont get. Could you give me some hints, please?

Indigo 1.0.9, linux 64bit
Blendigo 1.0.9
Blender 2.46

Transcript of terminal:
INDIGO EXPORT

WARNING: object "Plane" has a nonuniform scaling (x:4.669626, y:-4.669626, z:4.669626)
------------------------------------------------
Processing time: 0.213715

Display took 1.70008 s
Time elapsed: 12 m, 24 s
Done 38330000.00000 samples (79.85417 samples per pixel)
51461.91319 samples / second (19.43185 micro-seconds / sample)
"/home/juanluis/indigo/IndigoWrapper.sh" &
Indigo Renderer v1.0.9, Linux 64-bit Release build.
Using base Indigo directory path '.'.
Scene file path: '../Blender Stuff/z.igs'
Using working directory path '../Blender Stuff'.
Loading Scene '../Blender Stuff/z.igs'...
Using Reinhard tone mapping with pre_scale=4.000000, post_scale=1.200000, burn=6.000000
Calculating energy loss compensation curve for exponent 1480.000000
Calculating energy loss compensation curve for exponent 500.000000
0 UV coordinate set(s) found.
0 UV coordinate set(s) found.
Building Mesh 'Plane'...
4 vertices (96 B)
2 triangles (32 B)
Loading tree from disk cache...
intersect_tris mem usage: 96 B
calcing root AABB.
max tree depth: 4
total nodes used: 1 (8 B)
total leafgeom size: 2 (8 B)
finished building tree.
Done.
Done Building Mesh 'Plane'.
Building Mesh 'Sphere'...
5040 vertices (118.125 KB)
2480 triangles (38.750 KB)
Loading tree from disk cache...
intersect_tris mem usage: 116.250 KB
calcing root AABB.
max tree depth: 24
total nodes used: 10061 (78.602 KB)
total leafgeom size: 8730 (34.102 KB)
finished building tree.
Done.
Done Building Mesh 'Sphere'.
IndigoDriverExcep: Scene must contain at least one light source.
Fatal Error: IndigoDriverExcep: Scene must contain at least one light source.

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Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Post by Borgleader » Sat Nov 22, 2008 11:36 am

Is your light set to "Sun" or Lamp" if it's lamp....then theres your problem. Because "Sun and Light" environment without a "Sun" light doesnt work.

If you want to use mesh emitters or Env maps then switch your environment accordingly.
benn hired a mercenary to kill my sig...

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