Blendigo (for Blender 2.58) 3.0.10.1

Announcements, requests and support regarding the Blender Indigo export script
Alain
Posts: 101
Joined: Thu Aug 23, 2007 11:44 pm

Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by Alain » Fri Jul 29, 2011 10:39 pm

Is that a useful workflow ?
Loading the materialpreview-scene in Indigo, setting the material in Indigo, manually copy the materialparameters to the Blender scene ?

Why isn't it implented in Blender ?
I'm not in Betatesting forum here, right ?

I'm confused, this is commercial software and even a materialpreview doesn't work ?

Am I completely wrong thinking ?


Kind regards
Alain
Win 7 64 Bit, 8 GB RAM, Geforce GTX 480, Blender 2.62, Indigo RT Trial, Blendigo 3.2.12.0

User avatar
Jambert
Indigo 100
Posts: 545
Joined: Wed Jul 30, 2008 10:08 pm
Location: France, Lyon

Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by Jambert » Fri Jul 29, 2011 11:44 pm

Alain wrote:Loading the materialpreview-scene in Indigo, setting the material in Indigo, manually copy the materialparameters to the Blender scene ?
yes
Alain wrote:Why isn't it implented in Blender ?
As I understand, material editor was made because it was a lot of work to do a "good material editor with preview" for each exporter. I agree with it, so since material editor exist, I work with external material. I create all my library and now with indigo 3.0 external material doesn't work, I can't use it... it's not serious to make new release this way... I asked to indigo team and they are working on it, but when it will be back??
Alain wrote:I'm not in Betatesting forum here, right ?
I'm confused, this is commercial software and even a materialpreview doesn't work ?
Am I completely wrong thinking ?
Kind regards
Alain
I think indigo team should communicate more about what will be implemented to next release, I'm a bit confused.
Actualy, there is a global problem with material material, is it a priority and if not, why? what's in todo?

thx

FakeShamus
Posts: 512
Joined: Wed May 02, 2007 11:34 am

Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by FakeShamus » Sat Jul 30, 2011 12:41 am

Alain wrote: I'm not in Betatesting forum here, right ?

I'm confused, this is commercial software and even a materialpreview doesn't work ?

Am I completely wrong thinking ?
Alain
I think the problem stems from the fact that Blender 2.5 development was changing the implementation standards for so long that it was impractical to start the exporter development for it. So there was a big delay in getting this 2.5 version going, but Doug has done a great job bringing it along so far, I think. You have to have some patience. In the meantime there is a very stable exporter for Blender 2.49 already, so maybe you should check that out.

User avatar
Jambert
Indigo 100
Posts: 545
Joined: Wed Jul 30, 2008 10:08 pm
Location: France, Lyon

Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by Jambert » Sat Jul 30, 2011 12:53 am

FakeShamus wrote:In the meantime there is a very stable exporter for Blender 2.49 already, so maybe you should check that out.
True, I forget it, 2.5 exporter is "beta" ;)

User avatar
dougal2
Developer
Posts: 2532
Joined: Wed Nov 15, 2006 8:17 am
Location: South London

Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by dougal2 » Sat Jul 30, 2011 12:59 am

FakeShamus is more or less right; some features have been postponed in this exporter because of the long long wait for blender 2.5x to hit stable - and that only happened with 2.57, which was not that long ago (just a couple of months).

Blender now is providing pretty much everything I need to finish off this exporter and get it up to 100% reliable and usable, however that does take time ;)

I have a TODO list of things to implement and fix; FYI it currently looks like this (in no particular order):

- Implement 'background material'
- Implement env map rotation using 'background material'
- Make an installer for Windows
- Fix animation export to provide .igq output and not crash the computer
- Implement scale units
- Fix/implement external materials
- Skip export of meshes with no verts or faces
- Add support for external mesh proxies
- Implement/fix motion blur
- Make UV set selection more intuitive
- Improve UI layout for render settings + add presets (also for filter settings)
- Implement integrated material previews


I can plainly see from this thread that external materials and material previews are causing some concern and trouble for you guys - I've already got it in mind to fix those first... (perhaps even today ? ;) )

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by StompinTom » Sat Jul 30, 2011 1:01 am

dougal2 wrote:FakeShamus is more or less right; some features have been postponed in this exporter because of the long long wait for blender 2.5x to hit stable - and that only happened with 2.57, which was not that long ago (just a couple of months).

Blender now is providing pretty much everything I need to finish off this exporter and get it up to 100% reliable and usable, however that does take time ;)

I have a TODO list of things to implement and fix; FYI it currently looks like this (in no particular order):

- Implement 'background material'
- Implement env map rotation using 'background material'
- Make an installer for Windows
- Fix animation export to provide .igq output and not crash the computer
- Implement scale units
- Fix/implement external materials
- Skip export of meshes with no verts or faces
- Add support for external mesh proxies
- Implement/fix motion blur
- Make UV set selection more intuitive
- Improve UI layout for render settings + add presets (also for filter settings)
- Implement integrated material previews


I can plainly see from this thread that external materials and material previews are causing some concern and trouble for you guys - I've already got it in mind to fix those first... (perhaps even today ? ;) )
That list looks lovely!

Alain
Posts: 101
Joined: Thu Aug 23, 2007 11:44 pm

Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by Alain » Sat Jul 30, 2011 1:04 am

Jambert wrote:
FakeShamus wrote:In the meantime there is a very stable exporter for Blender 2.49 already, so maybe you should check that out.
True, I forget it, 2.5 exporter is "beta" ;)
You "forgot" it ? ts ts ts ;-)
Can you please change the topic of this thread into "Blendigo (for Blender 2.58) 3.0.10.1 BETA" ?
There will still be enough confusion at all.


I'll give Blender 2.49a a chance once again.
It confuses me a bit to switch between 2.49a and 2.58a for testing renderers. But anyway... I hope you soon release a stable Blendigo for Blender 2.58a.


Kind regards
Alain
Win 7 64 Bit, 8 GB RAM, Geforce GTX 480, Blender 2.62, Indigo RT Trial, Blendigo 3.2.12.0

User avatar
dougal2
Developer
Posts: 2532
Joined: Wed Nov 15, 2006 8:17 am
Location: South London

Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by dougal2 » Sat Jul 30, 2011 1:13 am

The word "Beta" bothers me a lot, and I'd rather not add it to the thread title.

Just because a feature X that you want doesn't exist in the software yet does not mean that it's Beta.

My copy of Windows 7 doesn't make me coffee, does that make it Beta ? ;)

(Please take the above message in good spirits - I AM working on these features right now!! :D )

User avatar
Jambert
Indigo 100
Posts: 545
Joined: Wed Jul 30, 2008 10:08 pm
Location: France, Lyon

Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by Jambert » Sat Jul 30, 2011 1:26 am

Alain wrote:You "forgot" it ? ts ts ts ;-)
:lol: realy poor english :oops:

Thank you so much Doug for your time.

User avatar
Headroom
Indigo 100
Posts: 1060
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by Headroom » Sat Jul 30, 2011 1:51 am

Doug,

You make some valid points!

However, there are things that are missing that i'd not consider features but necessities. That would be meaningful error messages within Blender meaning that I'd not have to rely on the console for some cryptic output.
For users like me that already have a history with Blender 2.49 and the respective Blendigo/Indigo perhaps those those do help in determining what the problem is but for a new user these can be quite a roadblock.

Also I work with Blender mostly on my iMac where there is a considerable lag (minutes rather than seconds) between when an error happens and when it actually shows up on the console making it a challenge.

Having said all that though. I think you've done a spectacular job in integrating the exporter into Blender! It is so seamlessly integrated into Blender's user interface that it really does not feel like an exporter but like a part of Blender.

Edit:

Thanks for the todo list!

User avatar
dougal2
Developer
Posts: 2532
Joined: Wed Nov 15, 2006 8:17 am
Location: South London

Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by dougal2 » Sat Jul 30, 2011 2:13 am

Headroom wrote:That would be meaningful error messages within Blender meaning that I'd not have to rely on the console for some cryptic output.
This has already been fixed and will be included in the next release. If something goes wrong you will get an alert message appear in the 'info header' next to the top menu.

User avatar
Headroom
Indigo 100
Posts: 1060
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by Headroom » Sat Jul 30, 2011 3:40 am

dougal2 wrote:
Headroom wrote:That would be meaningful error messages within Blender meaning that I'd not have to rely on the console for some cryptic output.
This has already been fixed and will be included in the next release. If something goes wrong you will get an alert message appear in the 'info header' next to the top menu.
:shock: Einstein was wrong. There is something faster than light :wink:

User avatar
dougal2
Developer
Posts: 2532
Joined: Wed Nov 15, 2006 8:17 am
Location: South London

Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by dougal2 » Sat Jul 30, 2011 3:40 am

External materials will be fully supported in the next release. I'll get it out as soon as possible, but I need to fiddle around with some installer nonsense first.

Alain
Posts: 101
Joined: Thu Aug 23, 2007 11:44 pm

Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by Alain » Sun Jul 31, 2011 7:13 pm

dougal2 wrote: My copy of Windows 7 doesn't make me coffee, does that make it Beta ? ;)
Windows 7 is not a coffeemachine but Blendigo and Indigo is like the pencil for an artist, and an artist wants to see the colors before he paints them on canvas ;-)

I thank you for your effort.

Kind regards
Alain
Win 7 64 Bit, 8 GB RAM, Geforce GTX 480, Blender 2.62, Indigo RT Trial, Blendigo 3.2.12.0

User avatar
Headroom
Indigo 100
Posts: 1060
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

Re: Blendigo (for Blender 2.58) 3.0.10.1

Post by Headroom » Mon Aug 01, 2011 2:59 am


Post Reply
99 posts

Who is online

Users browsing this forum: Majestic-12 [Bot] and 2 guests