

They are currently labelled Brightness/Contrast/Saturation for the colour channel.Jambert wrote:A,B,C are renamed on this release, sorry Dougl2 for asking![]()
Slave doesn't run. I need to "stop" render with indigo GUI, check "network" and "start" to get slave start rendering. It just doesn't run automatically. Problem is the same for single and animation rendering.dougal2 wrote:They are currently labelled Brightness/Contrast/Saturation for the colour channel.Jambert wrote:A,B,C are renamed on this release, sorry Dougl2 for asking![]()
BTW, could you elaborate on the networking issue you reported earlier in the thread? I'm not sure I fully understand what you meant.
Nice work Dougaldougal2 wrote:@Doug
The problem was that the camera MB start key-frame was always frame 1 rather than the current frame - so your broken render shows a blur covering time=0 to time=(current frame+exposure duration) instead of time=(current frame) to time=(current frame + exposure duration).
The result of this is that for any frame other than the first, the MB effect is too much by a factor of (current frame number).
Anyway, it should now be fixed
Just to say that networking here seems to run faultlessly - sorry Jambert no help to you I know but just stating it for data purposes.Jambert wrote:Slave doesn't run. I need to "stop" render with indigo GUI, check "network" and "start" to get slave start rendering. It just doesn't run automatically. Problem is the same for single and animation rendering.dougal2 wrote:They are currently labelled Brightness/Contrast/Saturation for the colour channel.Jambert wrote:A,B,C are renamed on this release, sorry Dougl2 for asking![]()
BTW, could you elaborate on the networking issue you reported earlier in the thread? I'm not sure I fully understand what you meant.
thx all for your time1) Render animation without indigo open/close each frame. If indigo stay open during animation rendering:
1.1) it could enable to keep/save light layer settings from previous frame
1.2) maybe we could imagine a graphical/curve editor for light layer value, to get a full "user friendly" light layer control frame by frame
1.3) Maybe would be nice to create a "saving toolbox", to save "automaticaly" multiple .png or .jpg with different light layer enable. For each frame, 1,2,3... png or jpg file with for first one/layer one enable, second/layer three and four, third/layer 2 and four etc...
2) Enable/Desable network rendering during render
done, it'll be in the next release.dougal2 wrote:@Jambert
OK, I see the 'working master' option is missing in Blendigo. Shouldn't be difficult to add it back in.
thxdougal2 wrote:done, it'll be in the next release.dougal2 wrote:@Jambert
OK, I see the 'working master' option is missing in Blendigo. Shouldn't be difficult to add it back in.
Hi Dakiru,dakiru wrote:Great! Thanks!![]()
May I ask about the hybrid rendering method? Will it stay disabled in Blendigo options?
Further to this info, the hybrid mode will not be in the next release.OnoSendai wrote:Hi Dakiru,dakiru wrote:Great! Thanks!![]()
May I ask about the hybrid rendering method? Will it stay disabled in Blendigo options?
Hybrid rendering is pretty much deprecated for now. It may come back in the future.
and when there is no sun during the "sun a sky" setting it automatically switches to "background color"Jambert wrote:There something strange with sunsky. If I desable sun, it renders with a white background. It's the first time I try it, I thought it just desable sun but still generate gradient sky?
edit: sorry it works, my sun was on another layer...
For this to happen you would have to disable both the sun and sky layersdakiru wrote:and when there is no sun during the "sun a sky" setting it automatically switches to "background color"Jambert wrote:There something strange with sunsky. If I desable sun, it renders with a white background. It's the first time I try it, I thought it just desable sun but still generate gradient sky?
edit: sorry it works, my sun was on another layer...
I've made a mistake, it works perfectlydakiru wrote:and when there is no sun during the "sun a sky" setting it automatically switches to "background color"Jambert wrote:There something strange with sunsky. If I desable sun, it renders with a white background. It's the first time I try it, I thought it just desable sun but still generate gradient sky?
edit: sorry it works, my sun was on another layer...
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