Blendigo 3.6.10.0

Announcements, requests and support regarding the Blender Indigo export script
StompinTom
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Re: Blendigo 3.6.10.0

Post by StompinTom » Thu Jul 04, 2013 11:26 pm

OnoSendai wrote:
StompinTom wrote:Any news on further Blendigo work?
I'm doing some work on it now :)
Sweet! If you want to have a more in-depth chat with Blendigo users about what the biggest gripes / wishes are, would be good to round up some of the regulars and have a scheduled IRC chat or something to get a whole load of ideas on the table.

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OnoSendai
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Re: Blendigo 3.6.10.0

Post by OnoSendai » Thu Jul 04, 2013 11:37 pm

StompinTom wrote:
OnoSendai wrote:
StompinTom wrote:Any news on further Blendigo work?
I'm doing some work on it now :)
Sweet! If you want to have a more in-depth chat with Blendigo users about what the biggest gripes / wishes are, would be good to round up some of the regulars and have a scheduled IRC chat or something to get a whole load of ideas on the table.
Sounds like a good idea for the future. Currently we have more than enough stuff to do for Blendigo though.
However if there are any important issues that are tripping people up using Blendigo, feel free to post about it.

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Oscar J
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Re: Blendigo 3.6.10.0

Post by Oscar J » Fri Jul 05, 2013 2:32 am

I want to be able to add normal maps directly in Blendigo. Furthermore, shadow catcher and invisible to camera options should also be made available in Blendigo.

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OnoSendai
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Re: Blendigo 3.6.10.0

Post by OnoSendai » Fri Jul 05, 2013 3:12 am

Oscar J wrote:Furthermore, shadow catcher and invisible to camera options should also be made available in Blendigo.
Have done these two.

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OnoSendai
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Re: Blendigo 3.6.10.0

Post by OnoSendai » Thu Jul 11, 2013 5:05 am

StompinTom wrote: Another Group instance bug:

- Lamp objects throw the 'spotlight does not have attribute indigo_mesh' when they are in a Group instance. Outside of a Group they work fine, it is just when they are part of an instanced Group.
Do you have a simple example scene for this?

Thanks!

StompinTom
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Re: Blendigo 3.6.10.0

Post by StompinTom » Fri Jul 12, 2013 3:10 am

OnoSendai wrote:
StompinTom wrote: Another Group instance bug:

- Lamp objects throw the 'spotlight does not have attribute indigo_mesh' when they are in a Group instance. Outside of a Group they work fine, it is just when they are part of an instanced Group.
Do you have a simple example scene for this?

Thanks!
Not available at the moment. Will try to knock out a quick one for you though.

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