Big problems with texture maps
Big problems with texture maps
I just don't know what's going on, but when I put a texture map on my floor there is just no detail whatsoever. It's all blurred.
Please please help?
Why?
Please please help?
Why?
I'm sorry but I'm following the tutorial and it doesn't help.
It just says press the uv button then to map your material as you would do normally in blender. Well how do I uv map a material in blender?! A detailed explanation would help!!!!!
P.S
I only get something decent now when I use the archimap unwrap uv script.
What gives?
It just says press the uv button then to map your material as you would do normally in blender. Well how do I uv map a material in blender?! A detailed explanation would help!!!!!
P.S
I only get something decent now when I use the archimap unwrap uv script.
What gives?
- afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
- Contact:
http://en.wikibooks.org/wiki/Blender_3D ... Map_Basics
http://www.raivestudios.com/tutorials/b ... ftwarebox/
http://www.biorust.com/index.php?page=t ... l&tutid=85
http://www.raivestudios.com/tutorials/b ... ftwarebox/
http://www.biorust.com/index.php?page=t ... l&tutid=85
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
Sorry for my EN...
I'm using Blender+Indigo+Linux(wine)
It is not very useful ewery time for each scene to copy textures to /indigo/testscenes
I have near 2Gb of textures:
/3DArchive/Maps/Wood
/Stones
/Fabric
/Tiles
...and more subfolders
Can U guys make some "path settings" in initfile.txt file?
I'm using Blender+Indigo+Linux(wine)
It is not very useful ewery time for each scene to copy textures to /indigo/testscenes
I have near 2Gb of textures:
/3DArchive/Maps/Wood
/Stones
/Fabric
/Tiles
...and more subfolders
Can U guys make some "path settings" in initfile.txt file?
________________
Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail: ideja@3dxata.te.ua
web: www.3DXATA.com.ua
Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail: ideja@3dxata.te.ua
web: www.3DXATA.com.ua
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- Posts: 7
- Joined: Sun Nov 19, 2006 3:21 pm
I have followed the "Noob to Pro" tutorial, as well as the Indigo one, and I am having this same problem. Granted, my file is still rendering, but I can tell through the graininess that my textures are not showing up. I'm sure I'm doing something wrong...I just need to have someone tell me what it is! 
Since my file is about 16 MB, I've uploaded it to my own server for viewing: http://www.terrieades.com/in_progress/r ... ior_uv.xml
Thank you!

Since my file is about 16 MB, I've uploaded it to my own server for viewing: http://www.terrieades.com/in_progress/r ... ior_uv.xml
Thank you!
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- Posts: 7
- Joined: Sun Nov 19, 2006 3:21 pm
I went back and checked in Blender and changed a few things, and am now seeing that some textures are showing up, so I will update the XML file later and upload the textures, as a couple are not showing up still. Will give it a chance to finish rendering, so I can fully see what we have to deal with!
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- Posts: 7
- Joined: Sun Nov 19, 2006 3:21 pm
Okay...here's what I have:
Updated XML file: http://www.terrieades.com/in_progress/r ... or_uv2.xml
Textures:
http://www.terrieades.com/in_progress/t ... %20L-X.jpg
http://www.terrieades.com/in_progress/t ... ood084.jpg
http://www.terrieades.com/in_progress/t ... ood096.jpg
http://www.terrieades.com/in_progress/t ... ood124.jpg
http://www.terrieades.com/in_progress/t ... ass004.jpg
http://www.terrieades.com/in_progress/t ... urloak.jpg
http://www.terrieades.com/in_progress/t ... parket.jpg
http://www.terrieades.com/in_progress/t ... dinsky.jpg
Rendered w/Indigo: (Note: Indigo crashed after ~8 hours.)
http://www.terrieades.com/in_progress/im1167369072.png
Rendered with Blender: (What it should look like)
http://www.terrieades.com/in_progress/eadesproject4.jpg
Some questions: (Some may be just because it didn't finish rendering, so I apologize for that.)
1. Of course, why did the textures not render?
2. Why is the bottom of the composition, (where the floor is), so dark?
3. Why is the lamp post not black (is just pure color)?
4. What happened to the doorknob and chrome ball at the top of the lamp?
5. Why are the surfaces not reflective any longer? (Such as the glass tabletop?)
Thanks SO much for the help! From what I can see so far, I love the results, so I hope to get this to work! (Hopefully, it won't crash.)
Updated XML file: http://www.terrieades.com/in_progress/r ... or_uv2.xml
Textures:
http://www.terrieades.com/in_progress/t ... %20L-X.jpg
http://www.terrieades.com/in_progress/t ... ood084.jpg
http://www.terrieades.com/in_progress/t ... ood096.jpg
http://www.terrieades.com/in_progress/t ... ood124.jpg
http://www.terrieades.com/in_progress/t ... ass004.jpg
http://www.terrieades.com/in_progress/t ... urloak.jpg
http://www.terrieades.com/in_progress/t ... parket.jpg
http://www.terrieades.com/in_progress/t ... dinsky.jpg
Rendered w/Indigo: (Note: Indigo crashed after ~8 hours.)
http://www.terrieades.com/in_progress/im1167369072.png
Rendered with Blender: (What it should look like)
http://www.terrieades.com/in_progress/eadesproject4.jpg
Some questions: (Some may be just because it didn't finish rendering, so I apologize for that.)
1. Of course, why did the textures not render?
2. Why is the bottom of the composition, (where the floor is), so dark?
3. Why is the lamp post not black (is just pure color)?
4. What happened to the doorknob and chrome ball at the top of the lamp?
5. Why are the surfaces not reflective any longer? (Such as the glass tabletop?)
Thanks SO much for the help! From what I can see so far, I love the results, so I hope to get this to work! (Hopefully, it won't crash.)
I recently went through the headache of trying to figure out pictures on surfaces to render. Not that it's a bad system it just didn't come as obvious to me.<name>Material</name>
<phong>
<diffuse>1.000 1.000 1.000</diffuse>
<specular>0.203 0.203 0.203</specular>
<fresnel_scale>0.800</fresnel_scale>
<exponent>3000.000</exponent>
<albedo_texture>
<uv_set>uv</uv_set>
<path>un.jpg</path>
<gain>1.000000</gain>
<exponent>2.300000</exponent>
</albedo_texture>
</phong>
</material>
I followed Radiance's tutorial about setting things up in blender for the picture. Exported and always got the blank picture, anyway. I found out I needed to put the un.jpg picture used in blender in the folder where my UN.XML file was, /testscenes/. Anyway those are my settings for the material.

My only guess to the glass is a problem I recently had where the normals were facing inside, cntrl + n to recalculate to outside.
Hope some of this helps!
"To be, or not to be" That is a question?
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- Posts: 7
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