Big problems with texture maps

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iamthwee
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Joined: Sun Nov 26, 2006 7:12 am

Big problems with texture maps

Post by iamthwee » Tue Dec 26, 2006 10:25 am

I just don't know what's going on, but when I put a texture map on my floor there is just no detail whatsoever. It's all blurred.

Please please help?

Why?

iamthwee
Posts: 20
Joined: Sun Nov 26, 2006 7:12 am

Post by iamthwee » Wed Dec 27, 2006 7:57 am

u mean I got to use the uv unwrap script?

IanC
Posts: 147
Joined: Thu Aug 24, 2006 4:46 am

Post by IanC » Wed Dec 27, 2006 1:06 pm

You have to use UV mapping, just the stuff built into blender will be fine.

iamthwee
Posts: 20
Joined: Sun Nov 26, 2006 7:12 am

Post by iamthwee » Wed Dec 27, 2006 9:17 pm

I'm sorry but I'm following the tutorial and it doesn't help.
It just says press the uv button then to map your material as you would do normally in blender. Well how do I uv map a material in blender?! A detailed explanation would help!!!!!

P.S
I only get something decent now when I use the archimap unwrap uv script.

What gives?

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afecelis
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Post by afecelis » Thu Dec 28, 2006 11:46 am

AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

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YaroslavL
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Post by YaroslavL » Thu Dec 28, 2006 9:10 pm

Sorry for my EN...
I'm using Blender+Indigo+Linux(wine)
It is not very useful ewery time for each scene to copy textures to /indigo/testscenes
I have near 2Gb of textures:
/3DArchive/Maps/Wood
/Stones
/Fabric
/Tiles
...and more subfolders
Can U guys make some "path settings" in initfile.txt file?
________________
Yaroslav Lebidko
"3D XATA"
Photorealistic computer projection & design
of architecture constructions, interiors, furniture.
Ternopil, Ukraine
e-mail: ideja@3dxata.te.ua
web: www.3DXATA.com.ua

GrloftheCity
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Joined: Sun Nov 19, 2006 3:21 pm

Post by GrloftheCity » Fri Dec 29, 2006 3:38 pm

I have followed the "Noob to Pro" tutorial, as well as the Indigo one, and I am having this same problem. Granted, my file is still rendering, but I can tell through the graininess that my textures are not showing up. I'm sure I'm doing something wrong...I just need to have someone tell me what it is! ;)

Since my file is about 16 MB, I've uploaded it to my own server for viewing: http://www.terrieades.com/in_progress/r ... ior_uv.xml

Thank you!

GrloftheCity
Posts: 7
Joined: Sun Nov 19, 2006 3:21 pm

Post by GrloftheCity » Fri Dec 29, 2006 7:05 pm

I went back and checked in Blender and changed a few things, and am now seeing that some textures are showing up, so I will update the XML file later and upload the textures, as a couple are not showing up still. Will give it a chance to finish rendering, so I can fully see what we have to deal with!

GrloftheCity
Posts: 7
Joined: Sun Nov 19, 2006 3:21 pm

Post by GrloftheCity » Sat Dec 30, 2006 6:37 am

Okay...here's what I have:

Updated XML file: http://www.terrieades.com/in_progress/r ... or_uv2.xml

Textures:
http://www.terrieades.com/in_progress/t ... %20L-X.jpg
http://www.terrieades.com/in_progress/t ... ood084.jpg
http://www.terrieades.com/in_progress/t ... ood096.jpg
http://www.terrieades.com/in_progress/t ... ood124.jpg
http://www.terrieades.com/in_progress/t ... ass004.jpg
http://www.terrieades.com/in_progress/t ... urloak.jpg
http://www.terrieades.com/in_progress/t ... parket.jpg
http://www.terrieades.com/in_progress/t ... dinsky.jpg

Rendered w/Indigo: (Note: Indigo crashed after ~8 hours.)
http://www.terrieades.com/in_progress/im1167369072.png

Rendered with Blender: (What it should look like)
http://www.terrieades.com/in_progress/eadesproject4.jpg

Some questions: (Some may be just because it didn't finish rendering, so I apologize for that.)

1. Of course, why did the textures not render?
2. Why is the bottom of the composition, (where the floor is), so dark?
3. Why is the lamp post not black (is just pure color)?
4. What happened to the doorknob and chrome ball at the top of the lamp?
5. Why are the surfaces not reflective any longer? (Such as the glass tabletop?)

Thanks SO much for the help! From what I can see so far, I love the results, so I hope to get this to work! (Hopefully, it won't crash.)

atmmatt
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Location: Pennsylvania - USA

Post by atmmatt » Sat Dec 30, 2006 8:53 am

<name>Material</name>
<phong>
<diffuse>1.000 1.000 1.000</diffuse>
<specular>0.203 0.203 0.203</specular>
<fresnel_scale>0.800</fresnel_scale>
<exponent>3000.000</exponent>
<albedo_texture>
<uv_set>uv</uv_set>
<path>un.jpg</path>
<gain>1.000000</gain>
<exponent>2.300000</exponent>
</albedo_texture>
</phong>
</material>
I recently went through the headache of trying to figure out pictures on surfaces to render. Not that it's a bad system it just didn't come as obvious to me.

I followed Radiance's tutorial about setting things up in blender for the picture. Exported and always got the blank picture, anyway. I found out I needed to put the un.jpg picture used in blender in the folder where my UN.XML file was, /testscenes/. Anyway those are my settings for the material.

Image

My only guess to the glass is a problem I recently had where the normals were facing inside, cntrl + n to recalculate to outside.

Hope some of this helps!
"To be, or not to be" That is a question?

GrloftheCity
Posts: 7
Joined: Sun Nov 19, 2006 3:21 pm

Post by GrloftheCity » Sat Dec 30, 2006 9:43 am

Thanks! I had all my textures in the same folder as the XML, so that shouldn't be a problem, but I'll try flipping the norms! Right now, Indigo is crashing on me, so I'll try once I can get it to finish a render. (Anybody had Indigo crash before? I'm on a duo processor, with 2 threads.)

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CTZn
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Location: Paris, France

Post by CTZn » Sat Dec 30, 2006 12:40 pm

Any time, if there is no light in scene :)

check log.txt nearby indigo.exe for error report, huge scenes can be an issue too.

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