I've figured out (I think) how to make .igms in Blendigo.
I click the save button and choose a location, but see the things is, how do i make a pigm? do I just change the extension to .pigm in the blender file window or do i use windows to compress it and change the extention from .zip to .pigm?
Blendigo & .pigms
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Blendigo & .pigms
benn hired a mercenary to kill my sig...
Re: Blendigo & .pigms
The best way is to use the Indigo GUI.
Select the 'Tools' menu, then select 'Pack Indigo Material'.
Indigo will then prompt you for the location of the .igm, and the location to save the packed material (.pigm) to.
Select the 'Tools' menu, then select 'Pack Indigo Material'.
Indigo will then prompt you for the location of the .igm, and the location to save the packed material (.pigm) to.
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Blendigo & .pigms
Oh cool, thanksOnoSendai wrote:The best way is to use the Indigo GUI.
Select the 'Tools' menu, then select 'Pack Indigo Material'.
Indigo will then prompt you for the location of the .igm, and the location to save the packed material (.pigm) to.

benn hired a mercenary to kill my sig...
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Blendigo & .igms/.pigms (Errors)
I tried exporting my perforated metal mat and, I got an error. It's telling me it can't find the "null" material, which is normal since I never created it but...its there by default so....
benn hired a mercenary to kill my sig...
Re: Blendigo & .pigms
The null material is not created by default, you have to create and name it.
Who is online
Users browsing this forum: No registered users and 3 guests