Blendigo & .pigms

Announcements, requests and support regarding the Blender Indigo export script
Post Reply
6 posts • Page 1 of 1
User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Blendigo & .pigms

Post by Borgleader » Tue Jun 23, 2009 1:46 pm

I've figured out (I think) how to make .igms in Blendigo.

I click the save button and choose a location, but see the things is, how do i make a pigm? do I just change the extension to .pigm in the blender file window or do i use windows to compress it and change the extention from .zip to .pigm?
benn hired a mercenary to kill my sig...

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Blendigo & .pigms

Post by OnoSendai » Tue Jun 23, 2009 2:31 pm

The best way is to use the Indigo GUI.
Select the 'Tools' menu, then select 'Pack Indigo Material'.
Indigo will then prompt you for the location of the .igm, and the location to save the packed material (.pigm) to.

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Re: Blendigo & .pigms

Post by Borgleader » Tue Jun 23, 2009 3:25 pm

OnoSendai wrote:The best way is to use the Indigo GUI.
Select the 'Tools' menu, then select 'Pack Indigo Material'.
Indigo will then prompt you for the location of the .igm, and the location to save the packed material (.pigm) to.
Oh cool, thanks :)
benn hired a mercenary to kill my sig...

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Re: Blendigo & .igms/.pigms (Errors)

Post by Borgleader » Tue Jun 23, 2009 11:51 pm

I tried exporting my perforated metal mat and, I got an error. It's telling me it can't find the "null" material, which is normal since I never created it but...its there by default so....
benn hired a mercenary to kill my sig...

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Blendigo & .pigms

Post by OnoSendai » Wed Jun 24, 2009 12:54 am

The null material is not created by default, you have to create and name it.

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Blendigo & .pigms

Post by CTZn » Wed Jun 24, 2009 12:58 am

I think Cindigo creates it by default !? Exporter stuff.
obsolete asset

Post Reply
6 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 3 guests