Need some help!
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solidsnake23451
- Posts: 10
- Joined: Tue Jul 01, 2008 9:44 am
Need some help!
Hey, ive been trying all night trying to get my scene to render but none of the texture seem to show up, these are the ones which are from an image, jpeg. im using blender 2.46. using indigo 0.5 test 7 and exporter o.5beta.
and also, im having troble lighting my scene looks great on blender render but seems dark on indigo,
if its possible to send the .blend file to you lot, and you export it, and ill do the rendering over night if that is possible.
many thanks to anyone who leaves a message.
and also, im having troble lighting my scene looks great on blender render but seems dark on indigo,
if its possible to send the .blend file to you lot, and you export it, and ill do the rendering over night if that is possible.
many thanks to anyone who leaves a message.
- Borgleader
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solidsnake23451
- Posts: 10
- Joined: Tue Jul 01, 2008 9:44 am
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
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solidsnake23451
- Posts: 10
- Joined: Tue Jul 01, 2008 9:44 am
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solidsnake23451
- Posts: 10
- Joined: Tue Jul 01, 2008 9:44 am
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Hmm yeah it is. But UV mapping rather simple. I too find most of the tutorials confusing, so I'll try to explain it the way it works in my headsolidsnake23451 wrote:im having a little troble with this uv mapping i have no idea whats going on, looking at some tutorials but no use, is it possible for somone to uv map the textures if i send all the right files
Anyway. Setp one is obviously to create your mesh and give it a material. Once you've done that, you want to add a texture. Click on the texture tab, click add, in the drop down choose image, and load it. Then go back to the material tab and tell your texture to use UV coordinates (i think the default is orco).
Then, go to edit mode (I suggest splitting your view) and select the face you want to UV map. In the UV Map editor choose the right texture (if you've only added one texture there will only be one option). For multiple faces, select them one by one. and map them. because if you select multiple ones at the same time the squares overlap. You may also find "Select active face" (shortcut = C) to be useful. it'll keep you from moving single point but you will be able to select the face individually in the UV map editor.
EDIT: Here's a screenshot of a wall I UV mapped earlier for my Bioshock project. As you can see in the 3D view I selected each face of the wall and then placed the vertices on the UV editor accordingly. Like I said do them one by one. Also, it could be useful if you joined the IRC channel. There are quite often people present and they may be able to help you.
(If you're using Firefox, go to google and search chatzilla. then once its installed type in the browser's url box irc://irc.enterthegame.org/indigo )
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solidsnake23451
- Posts: 10
- Joined: Tue Jul 01, 2008 9:44 am
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
No problem
Glad it helped.
EDIT: I forgot to mention though, in Blendigo you will have to add the path to your texture file. or else it wont find it.
Albedo -> image/diffuse/color
Bump -> self-explanatory
Specular -> Same as above.
Usually the three textures will use the same coordinates so you don't have to map all three of them. JUst put in the paths (by click on the ... button) and you're gonna be fine.
anyway I'll be writing a complete tutorial after i go eat, so you can refer to it afterwards.
EDIT: I forgot to mention though, in Blendigo you will have to add the path to your texture file. or else it wont find it.
Albedo -> image/diffuse/color
Bump -> self-explanatory
Specular -> Same as above.
Usually the three textures will use the same coordinates so you don't have to map all three of them. JUst put in the paths (by click on the ... button) and you're gonna be fine.
anyway I'll be writing a complete tutorial after i go eat, so you can refer to it afterwards.
Last edited by Borgleader on Tue Jul 01, 2008 10:44 am, edited 1 time in total.
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solidsnake23451
- Posts: 10
- Joined: Tue Jul 01, 2008 9:44 am
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solidsnake23451
- Posts: 10
- Joined: Tue Jul 01, 2008 9:44 am
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
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