[rendering artifact] visible faces
[rendering artifact] visible faces
So i rendered up a scene in indigo and I have all the faces visible.
yeah good point @Antony
@neoO stop trying to render without any idea and then posting each error in cryptic fashion.
to help you get started please read the Blender 0.5 tutorial and look at the wiki docs (1.0.7 is a wip presently but mostly applicable to you) and also download the introduction to indigo flash tutorial for Blender users.
at a guess your render issue of 'faces visible' is because you have not smoothed the mesh..
@neoO stop trying to render without any idea and then posting each error in cryptic fashion.
to help you get started please read the Blender 0.5 tutorial and look at the wiki docs (1.0.7 is a wip presently but mostly applicable to you) and also download the introduction to indigo flash tutorial for Blender users.
at a guess your render issue of 'faces visible' is because you have not smoothed the mesh..
Okay, im sorry. Where can I find the aforementioned documents?Big Fan wrote:yeah good point @Antony
@neoO stop trying to render without any idea and then posting each error in cryptic fashion.
to help you get started please read the Blender 0.5 tutorial and look at the wiki docs (1.0.7 is a wip presently but mostly applicable to you) and also download the introduction to indigo flash tutorial for Blender users.
at a guess your render issue of 'faces visible' is because you have not smoothed the mesh..
Here is my render

Seeing as though this will probably come up too, when you smooth things like that, you'll also want to use the Edgesplit modifier.
On another note,
@neo0.: Please don't get the wrong impression, this is a really awesome, nice and helpful community. But, it annoys anyone (in this community or any other) when:
1. People don't do proper research, and
2. They post like that. How can anyone get anything from that post?
Unfortunately, you did both of those*. Again, please realize that I'm not chewing you out or anything. As I said, everyone here loves to help, but we can't when you post a vague question like that.
And most things you have problems with are answered in the forums (use the search function), the 3D program's documentation/forums, and google. Yes, it's cliche, but "remember, google is your friend." Now, I'm not trying to discourage you from posting questions, but when you do, make sure you've researched it before hand, and make the post understandable.
*When I first started out, I didn't know about the "Set Smooth" option in blender either. I just subsurfed the heck out of everything, to try to make it look "smooth", and ended up with obscenely large scene files.

On another note,
@neo0.: Please don't get the wrong impression, this is a really awesome, nice and helpful community. But, it annoys anyone (in this community or any other) when:
1. People don't do proper research, and
2. They post like that. How can anyone get anything from that post?
Unfortunately, you did both of those*. Again, please realize that I'm not chewing you out or anything. As I said, everyone here loves to help, but we can't when you post a vague question like that.
And most things you have problems with are answered in the forums (use the search function), the 3D program's documentation/forums, and google. Yes, it's cliche, but "remember, google is your friend." Now, I'm not trying to discourage you from posting questions, but when you do, make sure you've researched it before hand, and make the post understandable.
*When I first started out, I didn't know about the "Set Smooth" option in blender either. I just subsurfed the heck out of everything, to try to make it look "smooth", and ended up with obscenely large scene files.


From uncyclopedia.org, on "Elephant's Dream":
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
**And spheres have a better solution of using primitives, anyway. They're perfect and don't have a single poly. Far more memory-friendlyalexmeyer wrote:*When I first started out, I didn't know about the "Set Smooth" option in blender either. I just subsurfed the heck out of everything, to try to make it look "smooth", and ended up with a scene with 1 sphere that was about 50 MB or so.![]()

To make a primitive (only spheres), name your object and mesh "_something_.sphere"

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