Blendigo (for Blender 2.6x) 3.2.3.0

Announcements, requests and support regarding the Blender Indigo export script
dr_
Indigo 100
Posts: 19
Joined: Sun Nov 30, 2008 10:46 pm
Location: milan, italy

Re: Blendigo (for Blender 2.6x) 3.2.3.0

Post by dr_ » Mon Jan 02, 2012 7:50 am

even with node (see attached screenshot) I can't scale the map.
The material does not work, the rendering works but without scaling ...
Attachments
screenshot_node.png

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Re: Blendigo (for Blender 2.6x) 3.2.3.0

Post by StompinTom » Mon Jan 02, 2012 2:19 pm

That's color scaling, not texture scaling. Those settings are for color parameters only. You have to tweak your UV layout to scale the texture.

dr_
Indigo 100
Posts: 19
Joined: Sun Nov 30, 2008 10:46 pm
Location: milan, italy

Re: Blendigo (for Blender 2.6x) 3.2.3.0

Post by dr_ » Tue Jan 03, 2012 12:14 am

thanks StompinTom,

I did try my best to understand what you mean but I do not get the point:
is that a prblem specific to Indigo or related to nodes?

The fact that indigo has to settings for scaling, one for texture and the other for color scaling
(whitch I suppose is meaningfull just for color ramp or textures) dri ves me crazy!

Sorry for my poor understanding.

If you mean clarify a bit more it would help a lot!
thanks in advance.
Attachments
screenshot.texture.png

FakeShamus
Posts: 512
Joined: Wed May 02, 2007 11:34 am

Re: Blendigo (for Blender 2.6x) 3.2.3.0

Post by FakeShamus » Tue Jan 03, 2012 1:11 am

As far as I know Blendigo does not work with Blender's nodes ( at least not as you are expecting). StompinTom is pointing you in the right direction. To change the appearance of your texture you'll have to scale the UV's of your object (upper left window in your last screen grab) select all the faces there and scale them up or down. Scaling them up with make the texture relatively smaller on your object and down for larger. It will help if you load your texture image in the UV editor window so you can see how it lays out according to your object's faces.

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Re: Blendigo (for Blender 2.6x) 3.2.3.0

Post by StompinTom » Tue Jan 03, 2012 2:26 am

That's right, Blendigo doesn't currently use nodes for anything. Blendigo only takes UV mapping, no other form of texture mapping, so you have to do all of your texture scaling and mapping in the UV editor in Blender. Blendigo just takes that information and exports it to Indigo. The settings underneath the textures in the materials and textures panels are just for the scaling of the color values of the textures (brightness, gamma, offset, etc. except in different terminology, I think) so it doesn't change the size of the texture itself.

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