Blendigo (for Blender 2.6x) 3.2.3.0

Announcements, requests and support regarding the Blender Indigo export script
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dougal2
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Blendigo (for Blender 2.6x) 3.2.3.0

Post by dougal2 » Thu Dec 01, 2011 1:21 am

3.2.3.0

DOWNLOADS

ALL PLATFORMS: http://www.indigorenderer.com/dist/expo ... .2.3.0.zip

WINDOWS INSTALLER: http://www.indigorenderer.com/dist/expo ... taller.exe

NOTE: This exporter REQUIRES Blender version 2.60a

Changes in this release:

* Add mesh option to disable smooth shading
* Fix various paths for OSX (CRFs and NK presets should now work)
* Change nkdata UI to work as None/Preset/File

MANUAL INSTALLATION

Unzip the archive. Move the extracted indigo folder into your Blender addons folder.
You should end up with <blender scripts>/addons/indigo/

Run Blender 2.6, go into User Preferences/Addons, and find the Render section. Locate the Blendigo entry
and enable the addon by clicking the little checkbox on the right.

INSTALLATION VIA BLENDER

Run Blender 2.6, go into User Preferences/Addons. Click the "Install Addon" button and choose the blendigo-2.5-3.2.3.0.zip file. The addon will be installed and shown to you, ready for activation.

This method _should_ automatically replace any previous version. You can easily check the installed version in the Addons panel. After upgrading/replacing I would strongly recommend restarting blender.

HINTS

Save your User Settings now to make Blendigo activate every time you start Blender 2.6.

Non-windows users will have to also fill in the "Path to Indigo" setting in the "Indigo Render Engine Settings"
panel. (Windows does this automatically from the information provided by the installer). Note that you should
specify the installation directory (or Indigo.app on OSX) for this setting.

YOUR FEEDBACK IS ALWAYS APPRECIATED

As with the current efforts to get Indigo 3.x as complete and user-friendly as possible,
please please keep reporting any issues you find with Blendigo - it is your feedback as
users and artists alone that push Blendigo forward into being the software that works for you.

FakeShamus
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Re: Blendigo (for Blender 2.6x) 3.2.3.0

Post by FakeShamus » Thu Dec 01, 2011 1:59 am

thanks Doug - the OSX path fixes did the trick.

haluperido
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Re: Blendigo (for Blender 2.6x) 3.2.3.0

Post by haluperido » Wed Dec 14, 2011 9:36 am

Hi Doug, just wondering if there's a chance to have a light layer temperature (K) parameter exported from blender in future releases so we could keyframe and animate those? Thanks! :)

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dougal2
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Re: Blendigo (for Blender 2.6x) 3.2.3.0

Post by dougal2 » Wed Dec 14, 2011 10:09 am

haluperido wrote:Hi Doug, just wondering if there's a chance to have a light layer temperature (K) parameter exported from blender in future releases so we could keyframe and animate those? Thanks! :)
AFAIK, the light layer temperature is not part of the indigo scene description, so it cannot be exported. I'd gladly have Glare correct me on this though.

haluperido
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Re: Blendigo (for Blender 2.6x) 3.2.3.0

Post by haluperido » Sat Dec 17, 2011 7:18 am

too bad.. I hope they'll add it one day, thanks for reply!

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Re: Blendigo (for Blender 2.6x) 3.2.3.0

Post by dr_ » Sat Dec 31, 2011 12:52 pm

so I did install on MacOS 10.5.8, using Indigo 3.0.14, blender 2.6.1
The path in OSX should go to ../Indigo.app/Contents/MacOS/ otherwise does not start.
After that it writes a .igs file in the directory you choose as output directory in render preferences, but
IT DOES NOT start the indigo application, automatically.
Is there a way to do that ?
If I start Indigo and open from there the igi file, it renders, but I get nothing more than a plane gray image.
On the other side blender internal and blender cycles render correctly.
I,'m using to test just one "sun"light.
Is there a way to solve this?

Thank you for any answer !

PS:
Setting the "Indigo Environment Settings" to "Sun and sky light" I get this error:
Error: Scene parsing error: Found unexpected element 'model'. (In element 'skylight', around line 151, column 5)

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dougal2
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Re: Blendigo (for Blender 2.6x) 3.2.3.0

Post by dougal2 » Sun Jan 01, 2012 2:18 am

You shouldn't have to be putting in paths that contain ".." or "Contents/MacOS"; basically it should work with the defaults.
Where have you installed Indigo to on your system? /Applications/Indigo ?

Perhaps another OSX user could add some input here?

FakeShamus
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Re: Blendigo (for Blender 2.6x) 3.2.3.0

Post by FakeShamus » Sun Jan 01, 2012 3:24 am

I've actually never used the auto-start feature, I select export -> indigo scene from blender and then run indigo separately. But I can confirm, nothing seems to happen if I just hit "render" with auto-start selected
When setting the path to the indigo installation I browse to the "indigo.app" and select that. That seems to give me the correct presets and paths for no data, response curves, etc.

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dougal2
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Re: Blendigo (for Blender 2.6x) 3.2.3.0

Post by dougal2 » Sun Jan 01, 2012 3:58 am

I'm pretty sure I had it auto starting on my OSX test machine, I will check again though :?

EDIT: yeah, it worked for me:
Attachments
Capture.JPG

dr_
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Re: Blendigo (for Blender 2.6x) 3.2.3.0

Post by dr_ » Sun Jan 01, 2012 5:17 am

so thank you dougal2 and FakeShamus for your answer!

@dougal2
- the correct pattern I had to set is:
/Applications/indigo_3.2.2/Indigo.app/
since I had to upgrade to latest version of Indigo following the suggestion in this thread:
http://www.indigorenderer.com/forum/vie ... 11&t=11277
- the autostart feature does not work but the exporter writs a igs file that the (latest) version of Indigo can read.
so I manually open that and launch the render.
My screenshot seems identical to your, as you can see, so I have no idea why it does not start automatically.

@FakeShamus
- for the presets and nk data i have to check, since I have many problems settings the material (diffuse and bump map) and blender as soon as I change the rendering engine to Indigo it changes the material (as expected) but it crashes: so I have to set them from scratch: it takes a longer time to experiment.
I've seen i can set a igm/pigm material as "external" but where o you find "nkdata"?
Attachments
screenshot.png

dr_
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Re: Blendigo (for Blender 2.6x) 3.2.3.0

Post by dr_ » Sun Jan 01, 2012 5:27 am

@dougal2
maybe it helps: the "info" windows in blender says the version 3.2.2 is "unsupported".
on the other hand I need right that version to read correctly sun and sky settings ....

See the screenshot.
Attachments
screenshot_2.png

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dougal2
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Re: Blendigo (for Blender 2.6x) 3.2.3.0

Post by dougal2 » Sun Jan 01, 2012 5:31 am

Upgrade to 3.2.5, that's what I tested with.

dr_
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Re: Blendigo (for Blender 2.6x) 3.2.3.0

Post by dr_ » Sun Jan 01, 2012 5:42 am

last question (maybe off topic):
previous version of exporter had a manual like this
http://www.indigorenderer.com/documenta ... s/blender/
or this
http://www.indigorenderer.com/book/export/html/1205.

Now the panel to set/edit material seems to be integrated in blender but I can set a texture in three ways:
- in material panel (as material colour aI can choose texture),
- in texture panel and
- in node editor,
but none of them seems to work!
I can not find the panel for Indigo material editor.
Any help is appreciated!

PS: thank you dougal2, I will search the file and upgrade to 3.2.5!

FakeShamus
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Re: Blendigo (for Blender 2.6x) 3.2.3.0

Post by FakeShamus » Sun Jan 01, 2012 6:02 am

dougal2 wrote:I'm pretty sure I had it auto starting on my OSX test machine, I will check again though :?

EDIT: yeah, it worked for me:

yeah, actually mine is working now too. I re-browsed to set the indigo.app location and now it launches indigo fine. not sure what the problem was...

dr_ - the nk data is only available if you're using a phong material. under the phong settings there should be an option for "NK type" and if you select "preset" you will get the list of built-in nk types. I'm not sure about your last question, the screengrabs show you in the material panel for Indigo already. but I do notice that you've set the material to external, but then you haven't specified an external .igm or .pigm file to use - you'll have to download a material, or make one in indigo, and save it somewhere, and then select that for your external material.

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Re: Blendigo (for Blender 2.6x) 3.2.3.0

Post by dr_ » Mon Jan 02, 2012 7:18 am

to dougal2 and FakeShamus:
after 3.2.5 installation the autostart launch Indigo !!

many thanks FakeShamus for the suggestion about the fong material, now it loads nk description!

With materials in general I had many problems, I still don't find a material preview in blendigo, if any,
and I had to delete material and start from scratch many times !
One point unclear is how to set up texture, whether in material tab (under "material colour/color type", see screenshot) or in texture tab ...
I had to set up the material in blender internal, after that change the engine to indigo and add manually some changes to texture settings, and then it works!!
but now I can't scale the texture ...
Is there a manual, a thread about that or a material preview in blendigo ???

Thanks again!
Attachments
screenshot_material.png

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