Problem with Object motion blur

Announcements, requests and support regarding the Blender Indigo export script
Post Reply
4 posts • Page 1 of 1
fbrunell
Posts: 78
Joined: Wed Jan 06, 2010 3:05 pm
Location: Quebec, Canada

Problem with Object motion blur

Post by fbrunell » Tue Dec 21, 2010 6:01 am

Windows 7.0 64bits
Blender 2.49 64bits
Blendigo 2.4 Stable Update #2
Indigo 2.4.13 64bits
____________________

I seem to be running into a problem with object motion Blur. It seems that object are not blured when using only one or two of the IPS Curve (Y and Z) or (Z only).
BlenderScreenshot.jpg
Blender config
04232.jpg
Render result???

Is it something I am doing wrong?

User avatar
dougal2
Developer
Posts: 2532
Joined: Wed Nov 15, 2006 8:17 am
Location: South London

Re: Problem with Object motion blur

Post by dougal2 » Tue Dec 21, 2010 6:06 am

No, at the minute, Blendigo can only analyse motion blur if all XYZ in location and rotation are present, IIRC.

It should be possible to fall back to the static data if any IPO doesn't exist. I will look into it.

fbrunell
Posts: 78
Joined: Wed Jan 06, 2010 3:05 pm
Location: Quebec, Canada

Re: Problem with Object motion blur

Post by fbrunell » Wed Dec 22, 2010 2:21 am

Are there plans to change that behavior to be able to render motion blur with only 1 or 2 of the XYZ location curve (or rotation)?

This would be very usefull is scene where we have multiple instances. For example, in my scene, I wanted to represent a computer room with 40 cabinets in a row. I can use the same IPO for the forty cabinet changing the X and Z curve and keeping their respective Y value.

User avatar
dougal2
Developer
Posts: 2532
Joined: Wed Nov 15, 2006 8:17 am
Location: South London

Re: Problem with Object motion blur

Post by dougal2 » Wed Dec 22, 2010 2:32 am

Yes, I will look into it when I have a bit of time; I'm quite busy with the day job trying to meet xmas deadlines at the minute :(

Post Reply
4 posts • Page 1 of 1

Who is online

Users browsing this forum: DotBot [Bot] and 73 guests