So I'll try doing a 64 bit port of Indigo when I get it
new pc ordered
new pc ordered
with 64 bit Vista,
So I'll try doing a 64 bit port of Indigo when I get it
So I'll try doing a 64 bit port of Indigo when I get it
Dude, the Q6600 sold like HOTCAKES after the price decrease.
Vendors online reported four and FIVE figure sales of that item.
Seriously.
Wow.
Oh, and install x64 Ubuntu on that thing, and release a native port, dammit
And make an Indigo plugin for CompizFusion, so I can render my desktop at .001 FPS ( http://www.opencompositing.org )
Vendors online reported four and FIVE figure sales of that item.
Seriously.
Wow.
Oh, and install x64 Ubuntu on that thing, and release a native port, dammit
And make an Indigo plugin for CompizFusion, so I can render my desktop at .001 FPS ( http://www.opencompositing.org )
- GustavTheMushroom
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stur games usualy don use multithreats....so dual core is ok for games....im my quad core i can play collin mc rae dirt ans render on indigo with 2 cores without a frame loose!
so for games an single 6600 are good for rendering....as mutch as possible cores
so for games an single 6600 are good for rendering....as mutch as possible cores
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
the most SMP games are only optimized supporting 2 Threads, so using a Quadcore 2 cores aren't used... Crysis, UT07 and Alan Wake are some (future) games that support 4 Thread (or even more????) by the engine they use... but remeber to have enough RAM for gaming & rendering, also Big 3D Scenes saving big igi files to the same HDD your game is runing at, may result in some stuttering!Stur wrote:Playing a game AND rendering with Indigo without a frame loss ? Damn that rocks !!
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