I'm a newbie in Indigo, I saw the thread 'The IT department' Blender/Indigo project Final
Particles Hair - how to render?
- cooler_inc

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Particles Hair - how to render?
Hi, everybody.
I'm a newbie in Indigo, I saw the thread 'The IT department' Blender/Indigo project Final
by radiance and I was impressed. Now I'm learning Indigi and trying to remake my old scene, but there is a barrier on my way, I can't render Fur made using Particles. What should I do? Particles are not modifier and cannot be apllied.
I'm a newbie in Indigo, I saw the thread 'The IT department' Blender/Indigo project Final
- Kosmokrator
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i think Particles systems not supported...wath exporter d u use?
try to convers your Particles to meshes and try render
try to convers your Particles to meshes and try render
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- cooler_inc

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- Kosmokrator
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- cooler_inc

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- cooler_inc

- Posts: 158
- Joined: Mon Aug 14, 2006 10:21 pm
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I found the answer, it is possible to convert Particles into mesh. Look at the my thread
http://blenderartists.org/forum/showthread.php?t=74872
http://blenderartists.org/forum/showthread.php?t=74872
- Kosmokrator
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- Location: Greece-Athens
- cooler_inc

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- Joined: Mon Aug 14, 2006 10:21 pm
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- Kosmokrator
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- Location: Greece-Athens
- cooler_inc

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Here I'm on the road again
So, after a lot of unsatisf.results I present this little rendertest of Particles.
220.004 vert, 100.001 faces
Time elapsed: 17m, 11s
Done 32775000.000000 mutations (106.689453 mutations per pixel)
mutations_per_sec: 31772.810468

Short Tut. How to prepare scene containing Particles for Indigo?
1. Download CVS Build of Blender (built 08-13-2006)http://www.zoo-logique.org/3D.Blender/c ... er1308.zip
2. Run Python script
3. Select your mesh and apply script Alt+P
4. After converting (it's a long process) in edit mode select all vert 'A' and extrude edges 'E'.
5. Export to xml
So, after a lot of unsatisf.results I present this little rendertest of Particles.
220.004 vert, 100.001 faces
Time elapsed: 17m, 11s
Done 32775000.000000 mutations (106.689453 mutations per pixel)
mutations_per_sec: 31772.810468

Short Tut. How to prepare scene containing Particles for Indigo?
1. Download CVS Build of Blender (built 08-13-2006)http://www.zoo-logique.org/3D.Blender/c ... er1308.zip
2. Run Python script
Code: Select all
# Converts particles into a mesh with edges for strands
from Blender import Scene, Mathutils, Effect, Mesh, Object
scn= Scene.GetCurrent()
ob= scn.getActiveObject()
me= Mesh.New()
effects= Effect.Get()
for eff in effects:
for p in eff.getParticlesLoc():
# p is either a vector or a list of vectors. me.verts.extend() will deal with either
print p
me.verts.extend(p)
if type(p)==list: # Are we a strand or a pair, then add edges.
if len(p)>1:
edges= [(i, i+1) for i in range(len(me.verts)-len(p), len(me.verts)-1)]
me.edges.extend( edges )
print len(me.verts)
ob= Object.New('Mesh')
ob.link(me)
scn.link(ob)4. After converting (it's a long process) in edit mode select all vert 'A' and extrude edges 'E'.
5. Export to xml
- cooler_inc

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