Indigo vs. Maxwell

General questions about Indigo, the scene format, rendering etc...
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Godzilla
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Re: Indigo vs. Maxwell

Post by Godzilla » Fri Mar 26, 2010 11:35 am

Not sure what the smiley face means... :)

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fused
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Re: Indigo vs. Maxwell

Post by fused » Fri Mar 26, 2010 12:39 pm

quoted to express agreement :)

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Re: Indigo vs. Maxwell

Post by neo0. » Fri Mar 26, 2010 4:20 pm

Stop talking about "artist friendliness" please; thank you.
Uhm.... But that is what this is about, isn't it? When it comes down to it, Maxwell, Indigo, etc are all artists tools.. And being a visual medium, it is best if the UI is also as visual as possible..

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Re: Indigo vs. Maxwell

Post by matsta » Fri Mar 26, 2010 5:34 pm

your missing the point entirely. Do you know how to farm neo... then don't pretend to be a farmer.

...

:P

(because somehow i heard that makes it okay.)

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Re: Indigo vs. Maxwell

Post by CTZn » Fri Mar 26, 2010 11:37 pm

neo0. is entitled to express its opinions, this was still on topic.

Now the discussion on a distinction between artist-friendliness and massive accessibility is interesting but OT once it was pointed out. This prevails for both sides.
pixie wrote:
Stop talking about "artist friendliness" please; thank you.
People are best stopped by argumenting...
By the way, I agree with this pixie.

I never used MW but so far the thread was constructive I think. I'm giving a bit of a twist on discipline because I don't want each and every thread to derivate into something else, let's watch about this together thx.
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fused
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Re: Indigo vs. Maxwell

Post by fused » Sat Mar 27, 2010 1:38 am

you know... there are mods and admins reading this....


(in other words: keep it on a dl)

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Re: Indigo vs. Maxwell

Post by galinette » Sat Mar 27, 2010 1:46 am

Just to provide my feedback on the original question....

Indigo has a better support for physically based materials, even if it's still far from what we would like in a perfect world. Both are very good for making "nice" materials, but Indigo has more options to enter spectral data and "real" materials.

I'm still looking towards an unbiased engine with full spectral BRDF customization (I'm a physicist, not a designer), but currently this only exists in university labs (such as Virtuelium which is mostly a research tool)

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Re: Indigo vs. Maxwell

Post by neo0. » Sat Mar 27, 2010 3:22 pm

galinette, now that I think about that, I guess there is that too. Good point. However, in Maxwell, it is much more user friendly. With Maxwell, you have a united interface and with indigo you have many different exporters each with very different UIs. Many things can't be accessed through the UI and have to be done via manual coding. Art and coding aren't exactly similar so it should come as no surprise that many artists don't know how to code.

I have always been a very visual person. For me, looking at an image and deciding whether it needs more contrast, adjusted colors, adjusted midtones or whatever has always come very naturally.. But when I look at ISL code or for that matter and code, I can't make heads or tails out of it.

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Re: Indigo vs. Maxwell

Post by suvakas » Sat Mar 27, 2010 8:26 pm

neo0. wrote: Many things can't be accessed through the UI and have to be done via manual coding. Art and coding aren't exactly similar so it should come as no surprise that many artists don't know how to code.

I have always been a very visual person. For me, looking at an image and deciding whether it needs more contrast, adjusted colors, adjusted midtones or whatever has always come very naturally.. But when I look at ISL code or for that matter and code, I can't make heads or tails out of it.
What exactly has to be done via coding? What exactly you can't do in your exporter?

Coding in ISL is not for everyone ! You don't have to use it at all.
I'm using Mentalray for several years now, but I have no idea how to code shaders for it. ISL is just a powerful extension that allows more smarter guys to extend Indigo shaders. Not everybody in the world knows how to program and also ISL is not for everyone. I'd say forget ISL, neo0. Pretend that it doesn't exist at all.

And you talking about color adjusting vs coding doesn't make sence.

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Re: Indigo vs. Maxwell

Post by neo0. » Sat Mar 27, 2010 8:49 pm

Tabulated spectra for one.

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Re: Indigo vs. Maxwell

Post by suvakas » Sat Mar 27, 2010 8:57 pm

neo0. wrote:Tabulated spectra for one.
Ok. Anything else?
Last edited by suvakas on Sat Mar 27, 2010 8:59 pm, edited 2 times in total.

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Re: Indigo vs. Maxwell

Post by CTZn » Sat Mar 27, 2010 8:58 pm

edit: removed extra lines.

edit by fused: removed the other lines. remember my pm, CTZn :roll: :lol:
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Re: Indigo vs. Maxwell

Post by pixie » Sat Mar 27, 2010 11:00 pm

neo0. wrote:With Maxwell, you have a united interface and with indigo you have many different exporters each with very different UIs.
Real people in real world work with maxwell through the use of their plugins. So I fail to understand where all this united interface comes from when it behaves just like Indigo in this regard.

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Re: Indigo vs. Maxwell

Post by pixie » Sat Mar 27, 2010 11:11 pm

neo0. wrote:Tabulated spectra for one.
Once set you don't ever have to mess with, they're usually based on real values. Still no one is forcing you to use, what solution does maxwell present you? Graphic node editor?

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Re: Indigo vs. Maxwell

Post by Zom-B » Sat Mar 27, 2010 11:51 pm

polygonmanufaktur.de

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