General questions about Indigo, the scene format, rendering etc...
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Stur
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by Stur » Thu Aug 02, 2007 12:02 am
Well in fact I do not plan to play and render at the same time, even with a killing machine from outta space
I was indeed assuming that most games do not use 4 cores, and it was probably better (for games only), to have 2 fastest cores that 4 (a little bit) slower.
Of course the better is to have 4 fastests cores but well, money does not flow from the sky

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deltaepsylon
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by deltaepsylon » Thu Aug 02, 2007 4:16 am
actually, money
does flow from the sky, but only when you are really short and someone else drops their wallet....

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manitwo
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by manitwo » Thu Aug 02, 2007 8:19 am
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Wedge
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by Wedge » Thu Aug 02, 2007 10:41 am
Stur: You have found the reason I have yet to upgrade my pc. They have been stuck at 2 to 3 ghz for years now and I refuse to pay for anything less than 4ghz on one core. For all the programs that could care less about dual core or dual gpu I would rather only ever have one gpu and one cpu. But I guess it was easier to add more cores for more performance instead of actually making a new creation that was much faster.
Didn't they say Moore's Law would be running out soon? After all, performance can't keep doubling forever....can it? This multi core stuff sounds like a shortcut to me, avoiding the problem of having reached the brick wall of performance.
Add to that sloppy developed games, for example, that run worse than last generations while not looking or playing any better. Maybe our performance answer is actually in optimizations and more efficient coding rather than raw power.
Did anything ever happen with hidden surface removal?
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kadajawi
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by kadajawi » Thu Aug 02, 2007 12:15 pm
Remember that the PS3 has 7 or 8 cores (I think the Cell has 8 + 1 to control those, but to improve yield one is deactivated since there are only very few where all 8 cores are working), so game devs are already learning how to use 8 CPUs. I think so at least
@Wedge: A modern 3 GHz Core 2 Duo CPU should be way faster than a 3 GHz P4, even when one of the cores is deactivated. AMDs used to be way more efficient than the P4, and the Core 2 Duo should be more effective than the AMDs.
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Big Fan
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by Big Fan » Fri Aug 03, 2007 10:19 am
@wedge
a single core running at 3ghz today is >2 x faster than a 3ghz pent 4. dont let the static ghz numbers fool you
if it was a quad it would render indigo 8-9x faster....

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SURFiNG
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by SURFiNG » Fri Aug 03, 2007 12:07 pm
i've got a vista oriented PC and i had to delete vista because the lack of OpenGL support (at least is bugged on ATI x1650)
Blender was slow as a 386 (even with the trick of not using GL .dll)
MapZone texturing doesn't run on it
Indigo crashed a lot
Probably it was my sucking card, but now im running XP (and Gentoo for 64bit as linux OS) and everything is better, i think i have to wait until the ms pack at the end of 07' !
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