new material preview scene

General questions about Indigo, the scene format, rendering etc...
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arneoog
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Post by arneoog » Sun Feb 11, 2007 2:38 am

Thank you, kepler! :D

I'm rendering a version where the stand also got the material! :cool:
Looking sweet!

Here is the material code:

Code: Select all

<medium>  
      <name>blueRubber</name> 
      <precedence>10</precedence> 
      <basic> 
            <ior>1.4</ior> 
            <cauchy_b_coeff>0.0</cauchy_b_coeff> 
            <absorption_coefficient_spectrum> 
                  <rgb> 
                        <rgb>1.0 0.4 0.05</rgb> 
                  </rgb> 
            </absorption_coefficient_spectrum> 
            <subsurface_scattering> 
                  <scattering_coefficient_spectrum> 
                        <uniform> 
                              <value>1.3</value> 
                        </uniform> 
                  </scattering_coefficient_spectrum> 
                  <phase_function><uniform/></phase_function> 
            </subsurface_scattering> 
      </basic> 
</medium> 

<material> 
      <name>material</name> 
      <glossy_transparent> 
                  <exponent>90</exponent> 
                  <internal_medium_name>blueRubber</internal_medium_name> 
      </glossy_transparent> 
</material>

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afecelis
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Post by afecelis » Sun Feb 11, 2007 2:59 am

amazing! arneoog, do you mind if I paste it in the "share your 07t materials" thread?
regards,
Alvaro
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arneoog
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Post by arneoog » Sun Feb 11, 2007 3:03 am

Thanks, afecelis! :D

That's fine, but could you wait till the final version is done? :)
in about one hour? Then I'll post the xml-file too maybe..

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afecelis
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Post by afecelis » Sun Feb 11, 2007 3:09 am

great! sure. Just tested the code and works great, though getting the material in red was impossible, hehehehe. Don't want to interfere with the material library you're creating, but give newbies like me a basic guide to start digging into the new material system :wink:

regards,
Alvaro.
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arneoog
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Post by arneoog » Sun Feb 11, 2007 4:45 am

Here is my final version.. :twisted:

Image

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kepler
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Post by kepler » Sun Feb 11, 2007 5:44 am

arneoog, you could use a hdri map to light the scene 8)

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afecelis
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Post by afecelis » Sun Feb 11, 2007 6:49 am

:shock: :shock: :shock: sweeeeeeeeeeeeeet! is that the one you will be posting?
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OnoSendai
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Post by OnoSendai » Sun Feb 11, 2007 3:08 pm

Arneoog:
Very nice... I think that would make a good test scene.
It needs to be developed just a little bit tho...
The render needs to be a bit brighter (try messing with burn)
Also perhaps a background white colour would be good.
The bubbles are a nice idea for testing SSS, absorption etc..
but perhaps they are biased towards certain types of materials?
I guess you won't see them in a lot of cases anyway.
And I think the base should have the test material applied to it as well.

Also the texture on the ground should be nice and hi-res.

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joegiampaoli
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Post by joegiampaoli » Sun Feb 11, 2007 3:16 pm

Aernoog, that's a really sweet one, and ofcourse SIMPLE like it should be....

I do think Ono is right about the material applied on the base also, because that part of the object has sharp edges and int would be nice to see the mat on both smooth and sharp surfaces. The logo in that glass sphere looks awesome!!! Only problem is how to put the logo on non-transparent mats?
Joe Giampaoli
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My Indigo Gallery

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arneoog
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Post by arneoog » Mon Feb 12, 2007 2:22 am

Thank you very much, guys!! :D

I will do some fine tuning following Nick's advice.

I'm not quite sure about the indigo text, I have it inside to show SSS even more..
Do it have to be visible all the time?
Maybe apply it to the stand too?

Also, I have no idea of how big it is.. I would guess it's at 4x4 cm at the stand right now :?
Which probably is too small...

Oh well.. I'll try to fix everything :)

EDIT: it's most likely at 6x6x6.5 cm..
EDIT2: The maxwell model is 10x10x11 cm

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arneoog
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Post by arneoog » Mon Feb 12, 2007 5:16 am

What do you think of this? :)

Image

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Kram1032
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Post by Kram1032 » Mon Feb 12, 2007 5:21 am

Nice^^

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Post by Kosmokrator » Mon Feb 12, 2007 5:24 am

yea....very cool glossy glass
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joegiampaoli
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Post by joegiampaoli » Mon Feb 12, 2007 7:08 am

Aernoog, what you could just do is model the logo on the outside of the sphere or on the base, and make it same material or give it a whiteish-greyish material so logo kinda jumps out, don't know, you could post both tries so we can see what it looks like, but this material preview is really nice. Also check the thread that Radiance started about new logo design because I think there are plans about changing it so you are updated with the new design, but you can try with the original meanwhile so we can all see and give you our opinions.
Joe Giampaoli
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zsouthboy
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Post by zsouthboy » Mon Feb 12, 2007 7:34 am

Arneoog:

Maybe move the Indigo logo up so that half of it is outside the sphere, half is in.

Or not. I like it as it is anyway.

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