I've been doing a lot of testing with water/caustics(as usual), and this uses specular material, and I haven't seen this issue here. Then again my water edges are tucked inside a wallforgeflow wrote:Except, it has a bit of bug regarding rendering of glass - it tends towards black edges, whereas rending with MLT alone does not produce this artifact. Sadly, rendering with MLT alone is also a lot slower than MLT BDir so you are still in the position of having to chose the right method to suit the scene.CoolColJ wrote:Bidirectional MLT is probably the most robust of all the methods
It can find and render complex light paths better than the other ones
Which render mode is closest to reality?
Re: Which render mode is closest to reality?
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Re: Which render mode is closest to reality?
Glass cups usually do the trickCoolColJ wrote:I've been doing a lot of testing with water/caustics(as usual), and this uses specular material, and I haven't seen this issue here. Then again my water edges are tucked inside a wallforgeflow wrote:Except, it has a bit of bug regarding rendering of glass - it tends towards black edges, whereas rending with MLT alone does not produce this artifact. Sadly, rendering with MLT alone is also a lot slower than MLT BDir so you are still in the position of having to chose the right method to suit the scene.CoolColJ wrote:Bidirectional MLT is probably the most robust of all the methods
It can find and render complex light paths better than the other ones
Re: Which render mode is closest to reality?
Zom-B wrote:We all wait for the great Hybrid Method to come back to Indigo (announced by Ono some time ago!), so Indigo will combine MLT+PT in one rendering progress and choose the best algo for "materials/parts/whatever" of the scene
Hybrid mode seems to work in v2.4.3? I tried it, and it works fine, best of both worlds it seems. Samples per second might be 3 times slower than bidirectional path tracing, but I think it converges faster
Re: Which render mode is closest to reality?
Well, hybrid doesn't crash Indigo.... doesn't say that it "work" ^^
The problem is afaik a difference in the rendered result... hybrid was announced to be broken a long time ago!
This feature should be somewhere on Indigos Roadmap, but... yes... a lot things are
The problem is afaik a difference in the rendered result... hybrid was announced to be broken a long time ago!
This feature should be somewhere on Indigos Roadmap, but... yes... a lot things are
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