Noobie. Will render continue until image is totally clear???

General questions about Indigo, the scene format, rendering etc...
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cosrush
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Noobie. Will render continue until image is totally clear???

Post by cosrush » Thu Mar 13, 2008 7:00 pm

Ive been rendering my first image with Blendigo for 10hours and 46 mins so far, and it still has a grainy look to it. Will the render continue until a point at which it says it has finished or will it just keep trying to render until I stop it.

It doesn't look much different to how it looked 8 hours ago........

:?

Big Fan
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Post by Big Fan » Thu Mar 13, 2008 7:14 pm

well the nature of indigo is you can just keep until you are happy with it 8)
it depends on a number of things how fast its going to clear up
hardware speed , materials, size of image...
how about you post some details and a wip image so we can tell you more about it :roll: :wink:

cosrush
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Post by cosrush » Thu Mar 13, 2008 7:37 pm

Big Fan wrote:well the nature of indigo is you can just keep until you are happy with it 8)
it depends on a number of things how fast its going to clear up
hardware speed , materials, size of image...
how about you post some details and a wip image so we can tell you more about it :roll: :wink:
1280 x 1024.
Athlon 64 3200
Attachments
im1205183451.png
First render with no textures
2 hours or so.
im1205183451.png (1.5 MiB) Viewed 5329 times
im1205352271.png
render has approx 12 textures.
11 hours
im1205352271.png (2.47 MiB) Viewed 5329 times

Vanessa07
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Post by Vanessa07 » Thu Mar 13, 2008 8:28 pm

You can stop now and use a .nk data for the swords.

http://deeppixel.uw.hu/projects/NK_materials.html

You're going to wait 30 hours :lol:

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Zom-B
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Post by Zom-B » Thu Mar 13, 2008 8:58 pm

Rendering on a single core Processor as you do, will take some time :(
Maybe you got some other Computers @ home that could join via network rendering, also over the Internet via Hamachi is a option!!

If you got Hybrid mode activated, try to deactivate it for the next time...

Your scene is quite nice, some optimization and you got a really nice piece of art done :)
For Example the black borders, good visible on the untextured version are normal smoothing issues! Subdivide your edges more, or control smoothing by angle on the critical objects...

Reduce the overall IOR you are using for the materials, and enhance the ground texture (and the other looooow res textures) some bump maping could be nice too ;-)

I hope to see this scene
polygonmanufaktur.de

cosrush
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Joined: Tue Mar 11, 2008 1:59 am

Post by cosrush » Thu Mar 13, 2008 9:16 pm

Thanks to all for the replies.
Vanessa07 wrote:You can stop now and use a .nk data for the swords.

http://deeppixel.uw.hu/projects/NK_materials.html

You're going to wait 30 hours Laughing
Thanks for that i'll look into it :D
ZomB wrote:Rendering on a single core Processor as you do, will take some time Sad
Maybe you got some other Computers @ home that could join via network rendering, also over the Internet via Hamachi is a option!!
Im not worried to be honest of the rendering time, im doing it at home and I leave it rendering in the background. It doesn't slow down anything else im doing. I just leave it going overnight.
I was more worried that I might be waiting for it to get better and due to other settings it might not have, and therefore after 20 hours might have looked the same as it did after 2 if you see what I mean.
ZomB wrote:If you got Hybrid mode activated, try to deactivate it for the next time...
Ok I will do. Thx
ZomB wrote:Your scene is quite nice, some optimization and you got a really nice piece of art done Smile
For Example the black borders, good visible on the untextured version are normal smoothing issues! Subdivide your edges more, or control smoothing by angle on the critical objects...

Reduce the overall IOR you are using for the materials, and enhance the ground texture (and the other looooow res textures) some bump maping could be nice too Wink
Thx. Im fairly new to Blender too, so have a lot to learn there. but doing things like this is a great way to learn your way around it. :D

I haven't worked out how to get the right lighting yet either. I wanted it to be much darker with the exception of sun rays shining in through the skylights above the swords giving it a hazy effect.

Also I wanted the objects behind the swords to be ever increasingly out of focus.

Still so much to learn :)

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