Hi people, I've just discovered these forums.
In reply to your questions regarding my Maxwell version of radiance's Indigo scene.
Yes I did use post process, this was stated in the original thread at elysiun.com.
You can view a natural Maxwell version without any post processing here:-
http://i5.photobucket.com/albums/y198/_ ... ure_cr.jpg
The blue cast is from Maxwell's physical sky lighting system. The sun light is set to the correxct time of day, according to the clock on the wall.
The waste bin has smoothing errors, which I hadn't spotted until after the render had finished. If you look hard enough the desk lamp bases are also un smoothed.
This was due to my not selecting the Normals or High quality normals options when exporting in .OBJ from Blender.
Additional scene info:-
Rendered four times at 1200x800, each to a sample level of 16, then combined using Maxwell's co-op rendering system, to a combined sample level of 18.
Each render ran for 12 hrs, on a twin Opteron 244 (1.8Ghz) with 4Gb of RAM. 48hrs render time as opposed to Indigo's 108hrs.
Physical sky and sunlight with internal strip lights contributing, Sun position set to wall clock: 10:10am.
Tim.
Blended monkey.