new to indigo

General questions about Indigo, the scene format, rendering etc...
godpurenoob
Posts: 18
Joined: Sat Feb 16, 2013 2:04 pm

Re: new to indigo

Post by godpurenoob » Tue Feb 19, 2013 3:25 am

i am happy that you liked the picture ^^
Zom-B wrote: Regarding that you'll end up rendering High Polygone Cars most of the time I would suggest that GPU rendering is not usable for you at all!
In GPU rendering the whole meshes need to fit into GPU RAM!
does this mean that GPU model is not important as i need to focus on GPU when high ddr3/5 ram like 2 or 3 gb ram of GPU?
Zom-B wrote: have no exact idea how big your stuff is, but the best way to check out is to give such a scene a run on a machine of yours.
So you see how much RAM the PC eats up, and each slave will take the same amount to help rendering.

Also a RAM hungry can be the target resolution with SuperSampling and LightLayers. What Resolution do you aim to render in? Its easy to to calculate the RAM usage to hold that render Data in memory once we have that Info.
In the end Its really the best to try a scene of yours first and then you'll see, since your terrain of usage seems to exceed the one of most if not all users around here
how do i check how much ram i am using or i just check it normally on the window task manager>performance??
CTZn wrote: Constrains are reported to break export atm, and there is only the first UV set considered. Nothing is definitive though.


as u stated, atm even if i brought indigo i can't export file from Mlt?? T.T

btw there is another question i came of today, cause currently i have 5 main(planing to make it as master) computer to do the graphic design, after i brought the slaves, is it possible that i use either 5 of the main computer to render while the rest slave and unused main(master) to render? which mean there will be a total of all the slave + extra 4 master (turning it to slave for temporary to render)??
so i will have extra 4 computer to render rather than only the slave alone to save time.^^

and to confirm hhd or ssd won't affect the render speed right??
and as mentioned before, 1 master and 2 slave is €595.00, to add another slave is €99.00 and another master is €145.00 right?

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: new to indigo

Post by CTZn » Tue Feb 19, 2013 3:44 am

godpurenoob wrote:
CTZn wrote: Constrains are reported to break export atm, and there is only the first UV set considered. Nothing is definitive though.

as u stated, atm even if i brought indigo i can't export file from Mlt?? T.T
Reportedly you can't if your scene is using constrains. You can export the unrigged geometries into a new scene that MtI would export.
obsolete asset

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: new to indigo

Post by Zom-B » Tue Feb 19, 2013 4:41 am

godpurenoob wrote:does this mean that GPU model is not important as i need to focus on GPU when high ddr3/5 ram like 2 or 3 gb ram of GPU?
AMD 7950 cards with 4GB of RAM seem to be the best choice here.
Your Scene 3D Meshes need to fit into the GPU RAM to be able rendering in GPU mode.
Best is to test this for yourself, since as I explained your work seems to be quite excessive regarding high Poly cars. AT this point we only can "think" but do not "know"!
godpurenoob wrote:how do i check how much ram i am using or i just check it normally on the window task manager>performance??
The task manager is great to show how much RAM Indigo uses in a scene in total! If you render in Indigo just before starting the rendering in Indigo log you'll notice a information like that here:

Code: Select all

Master buffer size: 382.990 MB
This is the RAM usage for the rendered Data with all LightLayers and SuperSampling and so on.
godpurenoob wrote:btw there is another question i came of today, cause currently i have 5 main(planing to make it as master) computer to do the graphic design, after i brought the slaves, is it possible that i use either 5 of the main computer to render while the rest slave and unused main(master) to render? which mean there will be a total of all the slave + extra 4 master (turning it to slave for temporary to render)??
so i will have extra 4 computer to render rather than only the slave alone to save time.^^
Afaik each master can also be used as a slave without any problem!
godpurenoob wrote:and to confirm hhd or ssd won't affect the render speed right??
The whole rendering process is done in RAM, HDD is only used to:
- save Data out of 3D program
- load Data inside Indigo to start rendering
- During saving the Render output
If you have not enough RAM, then Indigo will page out to HDD, but this is even with a SSD not aceptable!
godpurenoob wrote:and as mentioned before, 1 master and 2 slave is €595.00, to add another slave is €99.00 and another master is €145.00 right?
Atm you can't buy a master without any slaves, so for 595€ you get a package of 1 master + 2 slaves! I have no idea where you took that 145€ from ^^
But also remember, that a master can be used a slave too!

Regarding pricing etc. its best to contact Glare directly via email :)
polygonmanufaktur.de

godpurenoob
Posts: 18
Joined: Sat Feb 16, 2013 2:04 pm

Re: new to indigo

Post by godpurenoob » Tue Feb 19, 2013 2:35 pm

Zom-B wrote:
godpurenoob wrote:does this mean that GPU model is not important as i need to focus on GPU when high ddr3/5 ram like 2 or 3 gb ram of GPU?
AMD 7950 cards with 4GB of RAM seem to be the best choice here.
Your Scene 3D Meshes need to fit into the GPU RAM to be able rendering in GPU mode.
Best is to test this for yourself, since as I explained your work seems to be quite excessive regarding high Poly cars. AT this point we only can "think" but do not "know"!
godpurenoob wrote:how do i check how much ram i am using or i just check it normally on the window task manager>performance??
The task manager is great to show how much RAM Indigo uses in a scene in total! If you render in Indigo just before starting the rendering in Indigo log you'll notice a information like that here:

Code: Select all

Master buffer size: 382.990 MB
This is the RAM usage for the rendered Data with all LightLayers and SuperSampling and so on.
godpurenoob wrote:btw there is another question i came of today, cause currently i have 5 main(planing to make it as master) computer to do the graphic design, after i brought the slaves, is it possible that i use either 5 of the main computer to render while the rest slave and unused main(master) to render? which mean there will be a total of all the slave + extra 4 master (turning it to slave for temporary to render)??
so i will have extra 4 computer to render rather than only the slave alone to save time.^^
Afaik each master can also be used as a slave without any problem!
godpurenoob wrote:and to confirm hhd or ssd won't affect the render speed right??
The whole rendering process is done in RAM, HDD is only used to:
- save Data out of 3D program
- load Data inside Indigo to start rendering
- During saving the Render output
If you have not enough RAM, then Indigo will page out to HDD, but this is even with a SSD not aceptable!
godpurenoob wrote:and as mentioned before, 1 master and 2 slave is €595.00, to add another slave is €99.00 and another master is €145.00 right?
Atm you can't buy a master without any slaves, so for 595€ you get a package of 1 master + 2 slaves! I have no idea where you took that 145€ from ^^
But also remember, that a master can be used a slave too!

Regarding pricing etc. its best to contact Glare directly via email :)
thx zom-b for answer all the question i had before and now i sort of understand what kind of hardware i need to get and also know how to check the ram and so on ^^.

as mention earlier by CTZn,
godpurenoob wrote:Reportedly you can't if your scene is using constrains. You can export the unrigged geometries into a new scene that MtI would export.
the Mlt is broken atm so if i wanted to export from maya to indigo how should i do it??
CTZn wrote:Atm you can't buy a master without any slaves, so for 595€ you get a package of 1 master + 2 slaves! I have no idea where you took that 145€ from ^^
so if i wan to purchase 5 master, that mean it is €595 * 5 right and i will have total of 10 slave (hmm that i pretty a lot) and is it one time purchase or need to renew the license after a year or few year??

:D :D

User avatar
Headroom
Indigo 100
Posts: 1060
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

new to indigo

Post by Headroom » Tue Feb 19, 2013 3:31 pm

I am not entirely sure why you would want 5 masters, however, in general for pricing questions please contact Glare directly.
iMac 2.93 GHz Quad Core i7. 12 GB memory
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26

Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: new to indigo

Post by Zom-B » Tue Feb 19, 2013 7:22 pm

godpurenoob wrote:the Mlt is broken atm so if i wanted to export from maya to indigo how should i do it??
Its not "broken" at all, but maybe limited for some special cases, some explicit testing here is something I would advice too!
godpurenoob wrote:so if i wan to purchase 5 master, that mean it is €595 * 5 right and i will have total of 10 slave (hmm that i pretty a lot)
As Headroom already said, that s maybe not needed.
Are you really plan to have 5 (!) Master Computers?!
if 2 Masters are enough you go for 2 * €595 and add 6 * 99€ for six extra slaves, ending up with 2 Master and 10 Slave licenses :)
polygonmanufaktur.de

godpurenoob
Posts: 18
Joined: Sat Feb 16, 2013 2:04 pm

Re: new to indigo

Post by godpurenoob » Wed Feb 20, 2013 1:37 am

Headroom wrote:I am not entirely sure why you would want 5 masters
Zom-B wrote:Are you really plan to have 5 (!) Master Computers?!

cause at 1st i though tat having 5 computer (has it ad) to do graphic and render it directly from it, but after another though, i agree with both Headroom & Zom-B, i would go for 1 master and other as slave, and a question is all i need to do is to do graphic on the 5 master and on the evening (no one working) i just need to get the file from one of the 5 master and put it to the master and render right?

and as mention earlier but seem no one answer so i ask again, is the license one time purchase or it last for a period of time?? >.<

and now a question for indigo software part,
i am not sure the step by step to make the renderfarm works, but here are roughly what i know about indigorender,

1)complete the image/3d/animation in maya/3dmax than either export the file to indigo using indigo exporter or open the file directly using open>select the file.(not sure do indigo has this function or not).
2) select network rendering
3) start rendering in indigo

is this step correct??

and btw here are my spec for the slave, is there any chances needed or improve or not necessary

i7 3770
asus x79 (if needed to support up to 64gb ram) or will lower down the spec
ram not sure yet, haven confirm how many ram are used to render a single frame
a wd 500gb blue
a normal power supply/casing

User avatar
Headroom
Indigo 100
Posts: 1060
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
Contact:

new to indigo

Post by Headroom » Wed Feb 20, 2013 5:17 am

Generally you pay for a license once. However ther may be upgrade cost from one major version to another.

Again, those questions should be directed directly to Glare Technologies.
iMac 2.93 GHz Quad Core i7. 12 GB memory
ATI Radeon HD 5750M 1024 MB
OS X 10.10.3 Yosemite
Blender 2.72, Blendigo 3.8.25, Indigo 3.8.26

Trippy Lighting LLC - Colorful LED lighting systems
High Power RGB LED driver - Blog

godpurenoob
Posts: 18
Joined: Sat Feb 16, 2013 2:04 pm

Re: new to indigo

Post by godpurenoob » Fri Feb 22, 2013 3:11 pm

and btw how do i setup for the indigo and 3dmax to render farm ??

Post Reply
24 posts

Who is online

Users browsing this forum: No registered users and 3 guests