does this mean that GPU model is not important as i need to focus on GPU when high ddr3/5 ram like 2 or 3 gb ram of GPU?Zom-B wrote: Regarding that you'll end up rendering High Polygone Cars most of the time I would suggest that GPU rendering is not usable for you at all!
In GPU rendering the whole meshes need to fit into GPU RAM!
how do i check how much ram i am using or i just check it normally on the window task manager>performance??Zom-B wrote: have no exact idea how big your stuff is, but the best way to check out is to give such a scene a run on a machine of yours.
So you see how much RAM the PC eats up, and each slave will take the same amount to help rendering.
Also a RAM hungry can be the target resolution with SuperSampling and LightLayers. What Resolution do you aim to render in? Its easy to to calculate the RAM usage to hold that render Data in memory once we have that Info.
In the end Its really the best to try a scene of yours first and then you'll see, since your terrain of usage seems to exceed the one of most if not all users around here
CTZn wrote: Constrains are reported to break export atm, and there is only the first UV set considered. Nothing is definitive though.
as u stated, atm even if i brought indigo i can't export file from Mlt?? T.T
btw there is another question i came of today, cause currently i have 5 main(planing to make it as master) computer to do the graphic design, after i brought the slaves, is it possible that i use either 5 of the main computer to render while the rest slave and unused main(master) to render? which mean there will be a total of all the slave + extra 4 master (turning it to slave for temporary to render)??
so i will have extra 4 computer to render rather than only the slave alone to save time.^^
and to confirm hhd or ssd won't affect the render speed right??
and as mentioned before, 1 master and 2 slave is €595.00, to add another slave is €99.00 and another master is €145.00 right?