EXR with lights

General questions about Indigo, the scene format, rendering etc...
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hdri3d
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EXR with lights

Post by hdri3d » Thu Feb 07, 2013 2:23 am

hello

I can not seem to mix a lighting environment EXR with lights!
I have a sky exr eclair that my scene and neons: materials for when I want the neon lights that cut luminiosité the sky!
like to play with all the lights?
thank you

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galinette
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Re: EXR with lights

Post by galinette » Thu Feb 07, 2013 2:43 am

Actually you can, but the light output is probably very different (your sky is probably much much more powerful than lights), and you are probably using Reinhard Tonemapping, which auto-exposes the scene. Then when you switch on the sky, the tonemapper reduces exposure a lot, making the visible output of other lights close to zero. A little bit as if you try to look at stars during the day. I think this is the n°1 question on Indigo forums! There should be a FAQ...
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CTZn
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Re: EXR with lights

Post by CTZn » Thu Feb 07, 2013 4:03 am

<faq>EXR come most often individually with an arbitrary emission power. There is one light source in Indigo that comes with a calibrated power: the sun/sky system.

Use it to calibrate your lights and camera exposure, then, replace the sun/sky with your HDRI and adapt it's power to the newly calibrated lights.</faq>

Off course you can ignore this stage and do a relative lighting setup, but you may then miss a point and keep bumping into similar issues issues.

Oh and I second galinette: learning/setting lighting in Indigo with the Reinhard tonemapping turned on will turn you crazy !
Last edited by CTZn on Thu Feb 07, 2013 6:04 am, edited 1 time in total.
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hdri3d
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Re: EXR with lights

Post by hdri3d » Thu Feb 07, 2013 4:48 am

thank you to both of you for this information

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