General questions of how indigo performs, there is a trial version but first it would take a while to be aquainted with the ins and outs of the engine for a fair test to be done.
I am looking for alternative render engine to Vray, probably next year.
Getting tired of it's "static" way of working. You know, "press go and hope it turns out ok"
Looking at progressive engines with stable and updated exported for Blender.
- Can you support adjusting gamma for HDR lighting images, for enhancing it's shadow contrast?
- How much does blendigo keep up with blender updates?
- If building render nodes, roughly 6 i7 units. Will this properly benefit from adding GPU (adds much cost$$) or do GPU easily run out of their memory and this is not useful in typical indigo scenes?
IE are GPU's worth bothering with a render cluster. - Do HDRi lighting perform well and bring nice shadows? Interior and exterior.
- how would we speak of memory usage, in terms of large image+textures and lots of geo+instances
- Is there a problem with aliasing and rings around bright spots or other similar filtering issues that are a pain?
- Can we render depth maps and possibly "material/object id maps"?
- Is a shadeless material possible, doesn't receive/produce or block light? (for background planes)
- any users find pains, or do we enjoy working with indigo all the way?


