Dryad - Tree Generator

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neepneep
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Dryad - Tree Generator

Post by neepneep » Sun Jan 13, 2008 12:29 pm

http://dryad.stanford.edu/

This is really handy for trees and its very very easy to use - you can generate a tree in a single click & drag and export to .obj in one click.

I found it really fussy with video cards but apart from that it works quite well.
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psor
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Post by psor » Sun Jan 13, 2008 12:42 pm

Thanx neepneep for the heads up! ;o))


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Kram1032
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Post by Kram1032 » Sun Jan 13, 2008 1:18 pm

looks quite nice :)

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ViennaLinux
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Post by ViennaLinux » Mon Jan 14, 2008 3:27 am

the second one looks nice .. the first one looks like some miniature polymer tree for train enthusiasts :roll:
Core2duo e6600 @ 3.1GHz watercooled at default VCore ^^

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psor
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Post by psor » Mon Jan 14, 2008 4:19 am

@ViennaLinux

*LOOOL*

Don't worry mate, you can configure every tree as you like! :P :D ;)




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neepneep
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Post by neepneep » Mon Jan 14, 2008 5:20 am

Those were done with the default materials from the .obj file. I spent about 2 mins in total generating/exporting them to indigo so these are as ugly as they come. :P

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joegiampaoli
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Post by joegiampaoli » Mon Jan 14, 2008 1:18 pm

Works damn well under wine in linux :D
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yttrium88
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Post by yttrium88 » Mon Jan 14, 2008 4:17 pm

Yeah, i saw this on slashdot a couple days ago, but I can't get it to work.

It crashes every time about where it says downloading trees from server (xp).

Anyone else having similar problems. Maybe it is just my crappy video card.

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xrok1
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Post by xrok1 » Mon Jan 14, 2008 4:38 pm

delete the trees.dat file and then start it again, don't touch your computer while it downloads, seems finicky about that. leave it for a couple mins. should be fine.

worked for me. :wink:

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yttrium88
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Post by yttrium88 » Tue Jan 15, 2008 6:55 am

xrok1 wrote:delete the trees.dat file and then start it again, don't touch your computer while it downloads, seems finicky about that. leave it for a couple mins. should be fine.

worked for me. :wink:
Actually, I tried that, but it was still a no go. Ah well, I'm sure there are other tree-gens out there.

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psor
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Post by psor » Tue Jan 15, 2008 7:04 am

@yttrium88

I had a similar problem, ... I thought it would hang when it was doing
the "Populating treespace ... ", but I just had to wait longer then I thought.

So just give it some time! I know the splashscreen can be annoying in
this case. :P :D ;)

nb: When I say "wait longer" I mean a minute or two! :twisted:



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neepneep
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Post by neepneep » Thu Jan 17, 2008 10:44 am

I was messing around with leaf materials and ended up sticking with a 50% blend of dark green phong + light green diffuse transmitter.

I also found the generated trunk mesh to be completely useless for texturing and closeups so it is probably more useful instead as a 'scaffold' to model a nicer trunk around. Also, the meshes are quite unwieldy with high face counts so the decimate modifier is really handy in these cases.

Material Link

PS. Dougal2 - Is this the correct way to link to materials ?
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dougal2
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Post by dougal2 » Thu Jan 17, 2008 12:23 pm

neepneep wrote:PS. Dougal2 - Is this the correct way to link to materials ?
I'm aware that this isn't quite right.
It'll do for now, but I'll think of a better solution in due course.

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