Discuss stuff not about Indigo.
-
afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
-
Contact:
Post
by afecelis » Sat Sep 30, 2006 5:19 pm
Via Wine.
I was having a lot of problems with older versions of Wine but latest version (0.9.22) compiled from source works lovely!
you can grab latest wine src here:
http://sourceforge.net/project/showfile ... e_id=77449
follow the Readme instructions for installation.
Kerkythea has a native port for Linux but I had cravings for using Indigo as well. Perhaps Nick should not use so much MSVC dependencies and try to make it more cross-platform?

AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
-
Synthesizer
- Posts: 12
- Joined: Sun Jul 02, 2006 2:39 am
- Location: Canada
Post
by Synthesizer » Sun Oct 01, 2006 4:15 am
I managed to get it working in Ubuntu as well
Although, I had it working for 0.6t2, but after having to reinstall Ubuntu, it only gives me black frames. I can use 0.5t7 fine though.
-
eman7613
- Posts: 597
- Joined: Sat Sep 16, 2006 2:52 pm
Post
by eman7613 » Sun Oct 01, 2006 5:17 am
now i got a question, was that the scnene already made, or did you reexport it from linux version of blender or windos version running under wine?
Yes i know, my spelling sucks
-
johanjohan
- Posts: 43
- Joined: Wed Sep 13, 2006 3:33 pm
- Location: New Caledonia
Post
by johanjohan » Sun Oct 01, 2006 9:52 am
Hi!
Me I use indigo 0.6t2 with wine 0.9.21 on Ubuntu with fluxbox (more light and speed)
you need to update wine and you will not get the black render.
But for the moment i cant to install the export 0.6t2 to my optimize blender 2.42a
http://www.blender3d.org/forum/viewtopi ... 2f3ac1ec3e
and I do to export with windows..
perhaps its just a permission's problem..
-
afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
-
Contact:
Post
by afecelis » Sun Oct 01, 2006 4:22 pm
@eman7613: it's the same .blend file. Anything you create in blender will be read by the other platforms (windows, mac, linux, etc). The format is totally cross-platform
@johanjohan: I still haven't tested it with 0.612; I'm still using 0.5 official but It should be interesting to try it out. I'm using Suse but I still haven't found an optimized blender build for it

Last edited by
afecelis on Mon Oct 02, 2006 9:20 am, edited 2 times in total.
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
-
u3dreal
- Posts: 346
- Joined: Sun Jul 02, 2006 10:36 am
Post
by u3dreal » Mon Oct 02, 2006 1:58 am
Synthesizer wrote:I managed to get it working in Ubuntu as well
Although, I had it working for 0.6t2, but after having to reinstall Ubuntu, it only gives me black frames. I can use 0.5t7 fine though.
Hey Synth,
try to change the rendersize... i got black frames with 320x240
but it rendered without problems in 640x480 ... so maybe thats the
same with you ..
cheers
#
u3dreal

-
eman7613
- Posts: 597
- Joined: Sat Sep 16, 2006 2:52 pm
Post
by eman7613 » Mon Oct 02, 2006 3:11 am
afecelis wrote:@eman7613: it's the same .blend file. Anything you create in blender will be read by the other platforms (windows, mac, linux, etc). The format is totally cross-platform
i know that, what i meant was did you export it from linux version of blender? (basicaly im asking if the blender-indigo plugin will work under the linux version).
Yes i know, my spelling sucks
-
Synthesizer
- Posts: 12
- Joined: Sun Jul 02, 2006 2:39 am
- Location: Canada
Post
by Synthesizer » Mon Oct 02, 2006 4:26 am
I'll give those things a try. The blender->indigo plugin works great in linux

It's python based, so it should work for the mac version of blender as well.
-
afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
-
Contact:
Post
by afecelis » Mon Oct 02, 2006 9:23 am
@eman7613: Synthesizer is right, and sorry for getting you wrong; being Python based, the scripts should also be cross-platform. I'm using the latest 0.5 export script (beta7) and it works fine. Still gotta try the 0.6 export script with Indigo 0.61 and 0.62.

AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
Who is online
Users browsing this forum: Google [Bot] and 11 guests