i dunno what was wrong on the floor, floor is made from one box for sure, no weird pollygons there, the material has same tiling in bump mupping and same channel as diffuse. i don t know what happen to the wooden walls, the wire is correct for sure.. i think maybe i shouldn t put 10 value bump mupping there, i should turn it off..
what do U think guyz is wrong to my render??
cheers,
leto A.
what are these mistakes in my render??
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what are these mistakes in my render??
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Your render is too dark so I can't see the issue you are mentioning, but indeed don't expect neat results if you set you furnitures bump to ten meters !
In Indigo, 1cm = 0.01 units
or 1 indigo unit = 1m
Displacement mapping would do best for the panels, a strong bump as it is needed here will tend to make noise harder to kill than with displacement, it's better to use bump mapping for subtle effects.
In Indigo, 1cm = 0.01 units

Displacement mapping would do best for the panels, a strong bump as it is needed here will tend to make noise harder to kill than with displacement, it's better to use bump mapping for subtle effects.
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oh, on a side-note:
your ceiling looks pretty white... I guess, it's RGB 1 white... In this particular image, that might be fine, because the floor and door are such dark, but it will both add better contrast (more realistic shadows) and speed up your rendering, if you use only 80% white ( RGB 0.8 ) Infact, you might never want to go beyond that value.
your ceiling looks pretty white... I guess, it's RGB 1 white... In this particular image, that might be fine, because the floor and door are such dark, but it will both add better contrast (more realistic shadows) and speed up your rendering, if you use only 80% white ( RGB 0.8 ) Infact, you might never want to go beyond that value.
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