An algorithm for constructing kd-trees on GPUs.
This algorithm achieves real-time performance by exploiting the GPU’s
streaming architecture at all stages of kd-tree construction.
http://research.microsoft.com/users/kun ... 008-52.pdf
Real-Time KD-Tree Construction on Graphics Hardware
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- Joined: Wed Jun 11, 2008 10:25 pm
Again a nice Paper where I would love to see a comment by Ono for 
For everybody who missed Nvidia yesterday launchen the new GF200 Lineup, new raw Graphic Power with at least 896 MB RAM for the "small" GF260...
ATI is going to launch the new lineup in a week.
GPU's are evolving very fast these days, and are packed with a nice bunch of onboard RAM too for storing stuff like kdtree's

For everybody who missed Nvidia yesterday launchen the new GF200 Lineup, new raw Graphic Power with at least 896 MB RAM for the "small" GF260...
ATI is going to launch the new lineup in a week.
GPU's are evolving very fast these days, and are packed with a nice bunch of onboard RAM too for storing stuff like kdtree's

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