Pibuz wrote:..sorry..
i didn't understand perhaps because i use SketchUp as a modeler, so i can't do any rendering of the scene with alpha map!
Sorry i didn't get it at first glance..
You can do an alpha render with SU (kind of..)
1) Change your background color to 100% white
2) Change your front face and backface color to 100% black
3) Switch to monochrome face style
4) Export the image and edit it (invert) if required
There is a way to render alpha using SkIndigo monochrome mode too:
1) Change your background color to 100% white
2) Create a 100% black diffuse material
3) Change your render settings environment to 'SketchUp Background Color'
4) Switch to monochrome face style
5) Render the scene - hint: use camera tonemapping to get a pure-white background
6) When asked what material to use for monochrome render, select the 100% black material
7) You might have to do some post image editing of your render (contrast, invert) to get the final alpha image you want.