Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing
1) It is able to reduce up to 80% of the memory footprint over prior approaches
2) It is able to obtain performance improvements on ray tracing of large datasets due to increased SIMD utilization and more coherent memory access compared to a standard acceleration structure
http://gamma.cs.unc.edu/~lauterb/rs_techreport.pdf
A Compact Mesh Representation for Interactive Ray Tracing
This one seems to be really interesting!
The main benefit would be a higher maximal render resolution because of the reduced memory footprint...
The Speed up could be worth the pain too
Would be cool if you Ono could drop an eye on this and tell us your thoughts about this technique!
Thanks for the paper Oiram!!
The main benefit would be a higher maximal render resolution because of the reduced memory footprint...
The Speed up could be worth the pain too
Would be cool if you Ono could drop an eye on this and tell us your thoughts about this technique!
Thanks for the paper Oiram!!
polygonmanufaktur.de

