Feature requests, bug reports and related discussion
-
deltaepsylon
- Posts: 417
- Joined: Tue Jan 09, 2007 11:50 pm
Post
by deltaepsylon » Fri Aug 10, 2007 10:03 am
Any chance of having some standard benchmark scene included with indigo, that we can use to compare hardware on our different computers? i was thinking along the lines of a modified cornell scene or maybe a totally different scene with a wide variety of types of materials, and a halt samples value around 1000(acessed from File>Run Benchmark). Perhaps write out a log file how long it took, and we could post that along with CPU-z dump/log?
-
suvakas

- Posts: 2613
- Joined: Mon Sep 04, 2006 11:08 pm
- Location: Estonia
-
Contact:
Post
by suvakas » Fri Aug 10, 2007 6:03 pm
Start making the scene then

. You seem to have tons of free time in your hands.
And there already is a log file.
Have you ever used Indigo at all?
-
deltaepsylon
- Posts: 417
- Joined: Tue Jan 09, 2007 11:50 pm
Post
by deltaepsylon » Sun Aug 12, 2007 1:58 am
i have... but... ok nvm, u right
i dont have
that much free time, but guess you're right.
only prob is that i have next to zip creativity, so ima need someone 2 give me an idea of what it should look like, or should i just put cube's and suzannes with as many indigo features as i can everywhere?
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Sun Aug 12, 2007 2:07 am
as many features as possible
don't forget primitives and such
best would be two szenes: in- and outdoor.

-
deltaepsylon
- Posts: 417
- Joined: Tue Jan 09, 2007 11:50 pm
Post
by deltaepsylon » Sun Aug 12, 2007 2:12 am
wait, indigo primitives? wtf? i didnt even know it HAD primitives.
Can they be created in the igs using blendigo, like rename a mesh to mesh001.primitive or sumthing?
Who is online
Users browsing this forum: No registered users and 7 guests