While we are at region rendering
While we are at region rendering
Ono, on another topic you post your thoughts about the possibility to render a scene region by region.
If you plan to think on this feature, I have an idea I'd like to discuss here with other people.
By doing test renders here and there, I noticed that glass and SSS materials are longer to converge. Sometime, I've the feeling that my picture is globally nice but some objects are still too noisy. So, if region rendering is technically possible, why not adding an option to choose a region which would not be a simple square, but the shape of an object ?
e.g. I have a scene with a table, some fruits, and a glass. After a couple of hours, the picture looks good except from the glass. It would be great to stop the render, and then to resume it and constrain the rendering region to the glass.
indigo.exe could be launched with an argument to set a mesh, or instance (or both) to render.
What do you think about that guys ? Do you think it would be usefull ?
If you plan to think on this feature, I have an idea I'd like to discuss here with other people.
By doing test renders here and there, I noticed that glass and SSS materials are longer to converge. Sometime, I've the feeling that my picture is globally nice but some objects are still too noisy. So, if region rendering is technically possible, why not adding an option to choose a region which would not be a simple square, but the shape of an object ?
e.g. I have a scene with a table, some fruits, and a glass. After a couple of hours, the picture looks good except from the glass. It would be great to stop the render, and then to resume it and constrain the rendering region to the glass.
indigo.exe could be launched with an argument to set a mesh, or instance (or both) to render.
What do you think about that guys ? Do you think it would be usefull ?
Last edited by Stur on Thu Apr 19, 2007 9:46 pm, edited 1 time in total.
Re: While we are at region rendering
extremly usefull if you use cauchy_bStur wrote:What do you think about that guys ? Do you think it would be usefull ?

but much better than this would be a noise detection algo in indigo,
that finds noise and targets this areas, so rendertime doesn't get wasted by shooting on clean regions...
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Well, fact is that sss and transparent materials are reaaaally slower than other materials to get noise free.
So the aim was to be able to say to Indigo : "Hey man, the picture is almost cool, but please focus your power for a couple of hours on the candles only, now."
Ono said it may not be too hard to implement a region rendering system. So, I was just giving my two cents, regions could be something else than squares. Furthemore, delimiting the region to the shape of an object would reduce visible lines between two regions with different amount of noise.
So the aim was to be able to say to Indigo : "Hey man, the picture is almost cool, but please focus your power for a couple of hours on the candles only, now."
Ono said it may not be too hard to implement a region rendering system. So, I was just giving my two cents, regions could be something else than squares. Furthemore, delimiting the region to the shape of an object would reduce visible lines between two regions with different amount of noise.
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