have problems already.
If you could find another way, would be appreciated! ;o))
edit: Of course if this is the easiest way to do it, ... *sigh* ... but
then this would be a good start to think about layerblending too.
take care
psor
Normally, I'd agree. If the grain in the alpha channel matches the grain in the colour channel, it shouldn't make the image any worse when composited. I mean, it'll be grainy, but it won't look any worse than it did with the background you already had. This is why I'd suggest calculating an alpha value for each sample as the colour values are calculated. If it were done as a separate step, after the colour image is generated, a different random number sequence would presumably be used to jitter the samples, and the grain would, I expect, not match the grain in the colour image. In this case, you're quite right about compositing headaches.psor wrote: I'm no pro when it comes to compositing, but I would say a 'grainy' alpha
mask would make you hate your work. Because what is not full white (255)
will be semi-transparent and you'll not like this I guess ... ;o))
That wouldn't give correct results, you'd just end up with a very high alpha value around bright bits of the imagev_mulligan wrote:I'm not quite clear on why you need twice the memory. As I understand it, the Indigo renderer produces many point samples of the light reaching the camera from the scene, much like a real camera collecting photons. Collect enough samples and you have an image. Instead of storing 3 values (the RGB colour components) for each sample, why not store 4 (the RGB and alpha components)? Wouldn't this just use 33% more memory?
I don't mean store the greyscale colour value again in a separate channel. I'm assuming we have some sort of algorithm for COMPUTING the alpha component. Having computed it, we just want to STORE it. All I'm saying is that storing the alpha channel should only increase memory usage by 33% instead of by 100%.OnoSendai wrote: That wouldn't give correct results, you'd just end up with a very high alpha value around bright bits of the image
Users browsing this forum: DotBot [Bot] and 25 guests