I found some strange normal smoothing issues using Epidermis
on a Glossy Transparent Material.

I used an 0,75cm radius ring (~an average male finger), scene File + C4D source is attached ( + the HDRI from Paul D.)
**EDIT** it seems per exident I rendered some of the example scenes not in 0.75cm Radius, but 100 times bigger... but finally the normal smoothing is the problem here, so this doesn't matter...
The attached Pictures show this effect very well, I also provided some reference shoots of other materials for comparison and proof that its only an Epidermis+Glossy_transparent Bug.
at the end I did some much finer subdivision to the mesh, to show, that the artifacts are still there, even on very detailed/subdivided meshes
I noticed this back in 0.7t3 once, but skipped testing because of the super slow render Times of this Skin simulation