Bump mapping in Indigo....

Feature requests, bug reports and related discussion
Post Reply
7 posts • Page 1 of 1
User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Bump mapping in Indigo....

Post by CoolColJ » Tue Aug 28, 2007 5:52 pm

I already posted it in the Bugs section, but I think it's worth doing a topic for further discussion

http://www.indigorenderer.com/joomla/fo ... 9623#29623

the pic tells the story, when using a positive bump map "b" value, the bump map is inverted....
now Indigo can take negative values, so you can fix it that way for now...

There is a bug in Indigo's bump mapping, I'm surprised no one has noticed till now?!

interestingly a high bump map value doesn't increase the visual size of the bump, but just compresses the bump map range...not what I was expecting. As values around 0.001 to 0.003 matches the C4D bump value of 100%, but doesn't seem to stick out as much.
And the highest value of the bump map is not quite at maximum either.

But Indigo does show more of the low level detail in the bump map

I had to use a Reinhard tone mapping burn value of 4.5, pre and post scale of 1 to match the C4D image. With E colour balance
Attachments
CCJ_BumpMaptest.JPG
CCJ_BumpMaptest.JPG (243.61 KiB) Viewed 1831 times

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Tue Aug 28, 2007 5:54 pm

Hi CoolColJ,
I don't think it's necessary to post the same post twice, I'm gonna delete this one.

EDIT: Ok just moved to the bugs section.

Usually the bump mapping is fine, see e.g. the bumpmapping test scenes.
Possibly this is some funky combination of texture coordinates, normals, or something like that.

User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Tue Aug 28, 2007 6:12 pm

now I'm wondering does the same thing happen with exponent maps.....? :)

User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Tue Aug 28, 2007 6:16 pm

BTW I don't think this is the only case of it, in that Outdoor test scene I did in Sketchup, in that brick work upright support on the left. I used heavy bump values, and you will notice the white filling between the bricks actually stick out vs receding back in...

http://www.indigorenderer.com/joomla/fo ... 28_168.jpg

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Wed Aug 29, 2007 3:31 am

C4D exporter inverts normals, if I remember correctly... in that case, that'd exactly be, what happened, here...

if you use blendigo or sketchup2indigo (sry, I forgot, how's it called? sketchigo?)

do you have the same problem, then? :)

User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Wed Aug 29, 2007 9:51 am

Skindigo - see see the above pic :)

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Thu Aug 30, 2007 3:08 am

ah, ok :)

Post Reply
7 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 1 guest