Hello,
First -- thanks for all the great work on this promising rendering engine! There seems to be a lot of potential here, and I'm anxious to get this working with our more complex models.
Unfortunately, while I'm able to render test files OK, I get errors building the mesh kd-tree with any of our actual "production" models.
I'm able to render them fine in other renderers (I've tried POV-Ray, Yafray, Blender internal and Kerkythea). Unfortunately, in Indigo, I always get the kd-tree memory errors.
The models I'm working on are fairly detailed hand-held controllers we're trying to bring to market, and I'd love to be able to utilize Indigo renders as part of this process. Obviously these memory errors are a show-stopper.
The PC I'm using has 2GB of physical memory, running XP with the /3GB switch (booting XP with /3GB or without doesn't seem to make a difference where the kd-tree memory error is concerned). I've tried Indigo version 0.5 as well as the latest 0.6 test 1 version.
I've included output from the log file below, I hope it is of some help. Thanks again for all of your efforts here!
-- Paul
Code: Select all
random number seed: 13373
scene file path: '060927-key_fob-v0.9.53a.xml'
Using working directory path ''.
created world.
Loading Scene '060927-key_fob-v0.9.53a.xml'...
Using Reinhard tone mapping with pre_scale=2.000000, post_scale=1.000000
Camera: white balance = D75, using CIE XYZ chromacity (0.299020, 0.314850)
simple3d mesh vert mem used: 306.000KB (6528 verts)
simple3d mesh tri mem used: 288.000KB (12288 tris)
Loading tree from disk cache...
-----------TriTree::build()-------------
...
simple3d mesh vert mem used: 1.722MB (37616 verts)
simple3d mesh tri mem used: 588.844KB (25124 tris)
Couldn't find matching cached tree file, rebuilding tree...
-----------TriTree::build()-------------
25124 tris.
temp tris mem usage: 883.266KB
intersect_tris mem usage: 1.150MB
calcing root AABB.
max tree depth: 31
reserving N nodes: 25124(196.281KB)
leafgeom reserved: 100496(392.563KB)
tri_boxes mem usage: 785.125KB
SceneLoaderExcep: Failed to allocate memory while building mesh kd-tree.
Fatal Error: SceneLoaderExcep: Failed to allocate memory while building mesh kd-
tree.


