[BUG?] Blender Circle got dark?
- daniel_nieto
- Posts: 173
- Joined: Wed Apr 11, 2007 10:45 am
- Location: Ciudad Guzman, Jalisco, México
- Contact:
[BUG?] Blender Circle got dark?
I really dont know if this is a Blendigo problem or Indigo, i'm using .7 stable, and blendigo v7T7 Beta 2c, but when i try a transparent material with a circle i got a very dark material, and the less vertices the circle have the less darker it turns... let me show you this:
the all tree models are from a circle but the one above is 4 vertices, the second like 16 and the third is 32, as you can see, it goes darker, whats the problem here?
the all tree models are from a circle but the one above is 4 vertices, the second like 16 and the third is 32, as you can see, it goes darker, whats the problem here?
- Attachments
-
- im1179559360.jpg (91.24 KiB) Viewed 2048 times

- joegiampaoli
- Posts: 837
- Joined: Thu Oct 05, 2006 7:12 am
- Location: San Miguel de Allende-MEXICO
- Contact:
- daniel_nieto
- Posts: 173
- Joined: Wed Apr 11, 2007 10:45 am
- Location: Ciudad Guzman, Jalisco, México
- Contact:
This is a normals problem.
Normals smoothing will take normal values for surrounding tris and interpolate across them - so if tri 1 is pointing 0 degrees, and tri 2 is pointing 180 degrees, past about the halfway point the model will "disappear" (because the normal isn't facing the camera.
The effect goes away if you add an edge-split modifier, or add more vertices so that there is less of an angle between one tris normal and its surrounding ones.
Normals smoothing will take normal values for surrounding tris and interpolate across them - so if tri 1 is pointing 0 degrees, and tri 2 is pointing 180 degrees, past about the halfway point the model will "disappear" (because the normal isn't facing the camera.
The effect goes away if you add an edge-split modifier, or add more vertices so that there is less of an angle between one tris normal and its surrounding ones.
Who is online
Users browsing this forum: No registered users and 13 guests